Design Systems Statistics 2023 – Everything You Need to Know

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Are you looking to add Design Systems to your arsenal of tools? Maybe for your business or personal use only, whatever it is – it’s always a good idea to know more about the most important Design Systems statistics of 2023.

My team and I scanned the entire web and collected all the most useful Design Systems stats on this page. You don’t need to check any other resource on the web for any Design Systems statistics. All are here only 🙂

How much of an impact will Design Systems have on your day-to-day? or the day-to-day of your business? Should you invest in Design Systems? We will answer all your Design Systems related questions here.

Please read the page carefully and don’t miss any word. 🙂

On this page, you’ll learn about the following:

Best Design Systems Statistics

☰ Use “CTRL+F” to quickly find statistics. There are total 85 Design Systems Statistics on this page 🙂
  • Upon completion of the simulation, the optimized yield should be more than 90%, indicating less than half as many failures as the equal ripple design. [0]

Design Systems Adoption Statistics

  • 42% of inhouse respondents selected increasing adoption as a priority 44% of in house respondents selected increasing adoption as a challenge. [1]
  • And, separately, 52% of agency respondents reported that lack of adoption is one of the most common reasons their clients’ design systems are unsuccessful. [1]

Design Systems Latest Statistics

  • This year we heard from a high percentage of people who focus on design work (53%). [2]
  • We saw an increase from last year’s survey in people who focus on development, up from 11% to 16%, and people who do both design and development, from 16% to 22%. [2]
  • Last year, a majority (57%). [2]
  • This year the results were 37% have less than 4 years experience. [2]
  • 31% have more than 9 years experience Having a more even distribution gave us a wider breadth of experiences to learn from. [2]
  • Using these definitions, 76% of respondents could be identified as “creators,” either as part of their organization’s design system team or as members of the product team that contributed to a design system. [2]
  • The top three design system artifacts shifted to Icon library (84%) UI Kit (83%). [2]
  • Most respondents (74%). [2]
  • First, 75% of the survey respondents are focused on design work at either the product level or design system level. [2]
  • In that survey, 58% of respondents selected “in house design system” as one they had used or tried, ranking the option second behind Google’s Material Design. [2]
  • A majority of respondents (80%!). [2]
  • Best represent their company’s brand (27%). [2]
  • Address their product’s specific use cases (22%) Framework or tech stack constraints (14%). [2]
  • The top 3 design systems selected were Google’s Material Design (28%), Inhouse built design system (21%). [2]
  • The top 3 tools selected by our respondents are Figma (23%). [2]
  • The top 3 tools selected by our respondents are Figma (26%) InVision (18%) Zeplin (13%). [2]
  • However, this year, the top spot was taken over by Figma (25%), followed by Sketch (21%), and Storybook (17%). [2]
  • The top support activities reported include Individual and recurring design reviews (16%) Onboarding for how to use the organization’s design system (14%) Ability to file bugs against the system (13%). [2]
  • About 25% of respondents stated that their design system had been in place 1 2 years, making them fairly new. [2]
  • We found that when participants had access to a design system they completed their objective 34% faster than without a design system. [3]
  • However, if every task they’re working on has a relevant design system, they are able to do 34% more design work in that 140 hours, giving them 212 design hours. [3]
  • Owner4%8% Freelancer or independent consultant4%14% 1.3Responses. [1]
  • Almost 40% of systems were successful or very successful “. [1]
  • Almost 40% of systems were successful or very successful. [1]
  • Most in house respondents felt that their design system is either moderately successful (38%) or successful to very successful (39%). [1]
  • Leadership suggested starting a design system22%. [1]
  • A third party suggested starting a design system3%. [1]
  • A combination of one or more of the above2%. [1]
  • 16 of the 19 elements were all contained in over 50% of the in house respondents’ design systems. [1]
  • Finding an executive champion7% Subscriber engagement4%. [1]
  • More than 75% is from the design system Less than 25% is from the design system25% to 49% is from the design system50% to 75% is from the design systemMore than 75% is from the design systemI am not sure Not Successful33%33%17%0%17%. [1]
  • Take the Assessment 37% of inhouse respondents selected contribution as a priority 45% of in house respondents selected contribution as a challenge “. [1]
  • Successful50%20%30% 3.8Responses 135 | Answers were on a scale of 1 to 5. [1]
  • They rarely contribute to the design system37%. [1]
  • 54% of in house respondents reported that their design system users rarely contribute to the system or don’t contribute at all. [1]
  • Not Defined to somewhat defined 74%8%18%. [1]
  • Well and very well defined 44%31%26%. [1]
  • Not define Not define 7%. [1]
  • Only 29% of respondents rated their contribution process as well defined or very well defined. [1]
  • And, separately, only 27% of agency respondents reported that they recommend a contribution model to their clients. [1]
  • Overcoming Debt 35% of inhouse respondents selected overcoming debt as a priority 47% of in house respondents selected overcoming debt as a challenge “Nothing can account for the impact to various development stacks in the product. [1]
  • 53% of in house respondents reported that their design system creates debt. [1]
  • And, separately, agency respondents agreed, with 47% saying that they believe their clients’ design systems create debt. [1]
  • 46% of inhouse respondents have dedicated design system teams   but even non dedicated teams have to get approval to spend time on the system. [1]
  • No, we do not track metrics59%. [1]
  • 59% of in house respondents don’t track design system metrics. [1]
  • And, separately, 45% of agency respondents reported that they don’t actively recommend that their clients track design system metrics. [1]
  • Other Teams share metrics in different ways Regularly held or special meetings39% Announcements in communication. [1]
  • We include metrics in the design system16%. [1]
  • I am not sure11% Other13% 4.4Responses 38 | Respondents were asked to select all that apply. [1]
  • Yes, we have considered creating a new design system9%. [1]
  • Yes, we have taken steps towards creating a new design system26%. [1]
  • 35% of in house teams have thought about or taken steps to create a new design system. [1]
  • And, separately, 58% of agency respondents reported that they had witnessed a client consider or take steps toward a new design system. [1]
  • % Held by Insiders 10.58% %. [4]
  • Short % of Float. [4]
  • Short % of Shares Outstanding 41.03%. [4]
  • 5 Year Average Dividend Yield 4N/A Payout Ratio 40.00%. [4]
  • Return on Assets 11.67% Return on Equity. [4]
  • Quarterly Revenue Growth 1.70% Gross Profit 2.68B EBITDA. [4]
  • Quarterly Earnings Growth 1.60% Balance Sheet. [4]
  • And because the implementation is coded by 4 different humans, it’s likely that unwanted variation creeps into each implementation. [5]
  • In this example, you’ll see a monthly design time reduction of 25% When you apply this towards the total design time reduction in a month, then a year, you would be looking at a significant cost saving of $720,000. [6]
  • For most photos, illustrations, and diagrams, you can allow the image to go 100% to the container or viewport and let the height automatically set itself by not defining it. [7]
  • the number of components contained in the library, in less than one year we went from ~50% to. [8]
  • we’re reaching agood coverage, around 80%, which — according to thePareto principle—. [8]
  • means we’re left with a 20% of work that, potentially, may have a much lower ROI. [8]
  • There was still one thing puzzling me in reality, this representation was not 100% correct. [8]
  • Architecture and Engineering Occupations PRINTER FRIENDLY Employment in architecture and engineering occupations is projected to grow 6 percent from 2020 to 2030, about as fast as the average for all occupations. [9]
  • The default values forMin,Max, andStepare 50%, 150% and 10% of the nominal value of the parameter, respectively. [0]
  • The statistical variables use ADS syntax and are set up as R=50 stat{gauss +/1%}.Spectre statistical model The variationsprocessandmismatchuse Spectre syntax and are provided only for use in ADS Dynamic Link. [0]
  • 5%.This information can be specified in the schematic by changing the Value Types of the appropriate parameters toUniform, and the value type format to+/. [0]
  • Delta%.The schematic represents the octaveband, equalripple, 2to 1 matching transformer, modified to specify the tolerances on the inductance and capacitance values. [0]
  • A yield analysis of the design indicates about 77% yield in the status window. [0]
  • If you want to generate a histogram with percent on the Y axis instead of the number of outcomes, set the second argument of histogram_stat to “yes”Spec1_perfHist_normalized=. [0]
  • For a 95.4% confidence level N = 1600 trials. [0]
  • The yield of the equal ripple design, assuming ± 5% tolerance on the inductances and capacitances and a minimum return loss of 18 dB, was approximately 77%. [0]
  • This figure is based on using 1000 trials and therefore has a margin or error between ± 2 and ± 3% at a confidence level of 95%. [0]
  • The initial yield analysis, as noted in the sectionYield Analysis Example, indicated a yield of about 77%.Initial Design Prior to Yield Optimization. [0]
  • The projected percent change in employment from 2020 to 2030. [10]
  • The average growth rate for all occupations is 8 percent. [10]
  • The percent change of employment for each occupation from 2020 to 2030. [10]

I know you want to use Design Systems Software, thus we made this list of best Design Systems Software. We also wrote about how to learn Design Systems Software and how to install Design Systems Software. Recently we wrote how to uninstall Design Systems Software for newbie users. Don’t forgot to check latest Design Systems statistics of 2023.

Reference


  1. keysight – https://edadocs.software.keysight.com/display/ads2009/Using+Statistical+Design.
  2. seesparkbox – https://designsystemssurvey.seesparkbox.com/.
  3. material – https://material.io/blog/research-state-of-design-systems-2020.
  4. figma – https://www.figma.com/blog/measuring-the-value-of-design-systems/.
  5. yahoo – https://finance.yahoo.com/quote/CDNS/key-statistics/.
  6. designbetter – https://www.designbetter.co/design-systems-handbook/future-design-systems.
  7. somoglobal – https://www.somoglobal.com/blog/proving-the-value-of-a-design-system-to-management-key-takeaways/.
  8. designbetter – https://www.designbetter.co/design-systems-handbook/designing-design-system.
  9. medium – https://didoo.medium.com/measuring-the-impact-of-a-design-system-7f925af090f7.
  10. bls – https://www.bls.gov/ooh/architecture-and-engineering/home.htm.
  11. bls – https://www.bls.gov/ooh/computer-and-information-technology/computer-systems-analysts.htm.

How Useful is Design Systems

One of the key advantages of design systems is their ability to enhance efficiency and productivity. By creating a centralized library of reusable components, designers and developers can work faster and more collaboratively. This ensures consistency across different platforms, reducing the chances of creating unnecessary variations or introducing errors. Teams can effectively streamline their processes, shorten development cycles, and allocate resources more effectively. The result is a more efficient workflow that allows for better time management and higher overall productivity.

Additionally, design systems have proven to be a powerful tool in the establishment and evolution of brand identity. A well-crafted design system includes guidelines and standards for all visual elements, from typography to color schemes, effectively reflecting the core values and essence of a brand. By enforcing these standards consistently, companies can strengthen their brand recognition among users, promoting a seamless and memorable user experience. Moreover, design systems enable companies to adapt their visual identity to evolving trends and market demands without making drastic changes to their overall architecture.

Furthermore, the use of design systems can greatly improve communication and collaboration among team members. With a standard set of design principles, everyone involved in the process can easily understand the visual language and design decisions behind a product. This not only helps to ensure a shared understanding but also facilitates more efficient communication between different stakeholders, such as designers, developers, marketers, and managers. Companies with design systems are more likely to foster successful cross-functional collaboration, resulting in stronger end products and a smoother workflow between departments.

While the benefits of design systems are considerable, it is crucial to acknowledge their limitations. First and foremost, the initial implementation of a design system can be time-consuming, requiring a significant investment of resources. It takes considerable effort and expertise to define the foundation and principles of a design system that suit the unique needs of a particular company or product. Additionally, it is important to ensure ongoing maintenance and updates to accommodate new design challenges, technological advancements, and user needs. Without diligent upkeep, design systems can quickly become outdated, potentially leading to inconsistencies or rendering the entire system obsolete.

Another potential limitation is the risk of stifling creativity and innovation. Design systems, by their very nature, advocate for consistency and standardized solutions. This can sometimes hinder designers’ individual creativity and limit their exploration of new and unconventional ideas. While design systems undoubtedly help address common and known problems, they may lack the flexibility needed for unique and groundbreaking design solutions. Striking a balance between uniformity and creativity is crucial to prevent a design system from becoming a creative limitation rather than a foundation.

In conclusion, design systems hold significant usefulness in providing structure, scalability, and a consistent visual identity to digital products. These systems promote efficiency, streamline workflows, and foster effective communication. However, their implementation requires significant effort and a commitment to ongoing maintenance. Care must be taken to strike a balance between standardization and individual creativity. Design systems are undoubtedly a valuable asset, but they should be approached thoughtfully and adapted to suit the unique needs of each organization and product.

In Conclusion

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