Digital Rights Management (DRM) Statistics 2024 – Everything You Need to Know

Are you looking to add Digital Rights Management (DRM) to your arsenal of tools? Maybe for your business or personal use only, whatever it is – it’s always a good idea to know more about the most important Digital Rights Management (DRM) statistics of 2024.

My team and I scanned the entire web and collected all the most useful Digital Rights Management (DRM) stats on this page. You don’t need to check any other resource on the web for any Digital Rights Management (DRM) statistics. All are here only πŸ™‚

How much of an impact will Digital Rights Management (DRM) have on your day-to-day? or the day-to-day of your business? Should you invest in Digital Rights Management (DRM)? We will answer all your Digital Rights Management (DRM) related questions here.

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Best Digital Rights Management (DRM) Statistics

☰ Use “CTRL+F” to quickly find statistics. There are total 24 Digital Rights Management (DRM) Statistics on this page πŸ™‚

Digital Rights Management (DRM) Market Statistics

  • The global digital rights management market size was valued at $3.60 billion in 2020, and is estimated to reach a value of $24.63 billion by 2030, registering a CAGR of 21.4% from 2021 to 2030. [0]
  • Post COVID 19, the size of the global digital rights management market forecast is estimated to be $5,128 million in 2020, and is projected to reach $24,636 million by 2030. [0]
  • The market is concentrated with major players consuming 45 50% of the share. [0]
  • The Digital Rights Management market was valued at USD 3215.4 million in 2020 and expected to reach USD 6324.1 million by 2026 and grow at a CAGR of 12.18% over the forecast period. [1]

Digital Rights Management (DRM) Software Statistics

  • A report from DataProt found that 57% of computer users admit they have pirated software in the past. [2]

Digital Rights Management (DRM) Latest Statistics

  • According to a survey published by AMR, more than 82% of the surveyed people admitted to having downloaded digital content illegally. [0]
  • According to a Statistics Canada survey, Canadians over the age of 15 increased their online time by more than 75% in the first few months of 2021. [0]
  • AsiaPacific would exhibit the highest CAGR of 23.9% during 2021 2030 Get more information on this report Key Benefits For Stakeholders. [0]
  • In March 2010, Uplay servers suffered a period of inaccessibility due to a large scale DDoS attack, causing around 5% of game owners to become locked out of playing their game. [3]
  • Acetrax Video on Demand.and Acetrax Video on Demand.[150][151]PiracyDRM laws are widely flouted according to Australia Official Music Chart Survey, copyright infringements from all causes are practised by millions of people. [3]
  • 2007.Ken Fisher .”Musicload 75% of customer service problems caused by DRM”. [3]
  • [2012] 17 Journal of Intellectual Property Rights pp. 463–477, 465 [3]
  • [2012] 17 Journal of Intellectual Property Rights pp. 463–477, 464 [3]
  • The Association for Computing Machinery and the Institute of Electrical and Electronics Engineers opposed DRM, naming AACS as a technology “most likely to fail” in an issue of IEEE Spectrum.[132]. [3]
  • Music Store, [148] DRM laws are widely flouted according to Australia Official Music Chart Survey, copyright infringements from all causes are practised by millions of people. [3]
  • Ken Fisher .”Musicload 75% of customer service problems caused by DRM”. [3]
  • According to the U.S. Chamber of Commerce, the US economy loses almost $30 billion a year to online piracy. [2]
  • Asia Pacific Largest Market North America CAGR 12.18 % Market Overview. [1]
  • According to the American media measurement and analytics company, comScore, Netflix captures 74% of the total penetration of US OTT households, followed by Youtube with 54%, and Amazon by 33%. [1]
  • The Digital Rights Management Market is growing at a CAGR of 12.18% over the next 5 years. [1]
  • One of these networks, called Napster, was particularly popular at its peak, some colleges estimated that 60% of their Internet bandwidth was being used by Napster to download MP3 files. [4]
  • In a 2016 study , researchers evaluated a random sample of DMCA takedown requests to Google Image Search, and found that about 36% were of questionable validity. [4]
  • Axis goes from 0% to 16.0%. [4]
  • Questionable Subject Matter 15.1% Potential Fair Use 11.5% Ownership Issues 6.1% May Not meet Statutory Requirements 2.9% Public Domain 0.9%. [4]

I know you want to use Digital Rights Management (DRM) Software, thus we made this list of best Digital Rights Management (DRM) Software. We also wrote about how to learn Digital Rights Management (DRM) Software and how to install Digital Rights Management (DRM) Software. Recently we wrote how to uninstall Digital Rights Management (DRM) Software for newbie users. Don’t forgot to check latest Digital Rights Management (DRM) statistics of 2024.

Reference


  1. alliedmarketresearch – https://www.alliedmarketresearch.com/digital-rights-management-market.
  2. mordorintelligence – https://www.mordorintelligence.com/industry-reports/digital-rights-management-drm-market.
  3. brandfolder – https://brandfolder.com/blog/digital-rights-management.
  4. wikipedia – https://en.wikipedia.org/wiki/Digital_rights_management.
  5. khanacademy – https://www.khanacademy.org/computing/computers-and-internet/xcae6f4a7ff015e7d:digital-information/xcae6f4a7ff015e7d:digital-copyright-and-licenses/a/copyright-drm-and-the-dmca.

How Useful is Digital Rights Management

Proponents of DRM argue that it is a necessary evil in the age of digital media consumption. With the proliferation of online streaming platforms, e-books, digital music, and video games, content creators face a real threat of having their work illegally redistributed without their consent. DRM, they argue, provides a layer of protection that is needed to ensure that creators are compensated for their efforts and encouraged to continue producing high-quality content.

In addition to protecting content creators, DRM also has benefits for consumers. By preventing unauthorized copies of digital content from circulating, DRM helps to maintain the integrity of the original work and ensures that consumers are receiving a high-quality product. Furthermore, DRM can also be used to provide added security measures, such as encryption or watermarking, to protect personal information or sensitive data from being exploited by malicious actors.

However, critics of DRM argue that the technology is ultimately more harmful than beneficial. They argue that DRM can be overly restrictive, preventing consumers from making fair use of the digital content they have purchased. For example, DRM may limit the number of devices on which the content can be accessed, restrict the ability to make back-up copies, or even prohibit sharing the content with friends or family members. This can create frustration for consumers who feel that they are being unfairly limited in their ability to enjoy and use the digital content they have purchased.

Furthermore, DRM can also be used as a tool for monopolistic practices, allowing large corporations to control and manipulate the digital market to their advantage. By locking consumers into proprietary ecosystems and formats, DRM can stifle competition, limit consumer choice, and drive up prices for digital content. This can have a negative impact on innovation and creativity, as smaller creators may struggle to compete with the resources and influence of major corporations.

Ultimately, the debate over the usefulness of DRM boils down to a question of balance. How can we protect the rights of content creators while also safeguarding the interests of consumers? Is it possible to strike a middle ground that allows for the fair and equitable distribution of digital content without unduly restricting consumer rights?

As technology continues to evolve and the digital landscape becomes increasingly complex, it is essential that we continue to have an open dialogue about the role of DRM in shaping the future of digital media. By fostering a greater understanding of the benefits and drawbacks of DRM, we can work towards developing more effective and consumer-friendly solutions that benefit both content creators and consumers alike.

In Conclusion

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