Microlearning Platforms Statistics 2024 – Everything You Need to Know

Are you looking to add Microlearning Platforms to your arsenal of tools? Maybe for your business or personal use only, whatever it is – it’s always a good idea to know more about the most important Microlearning Platforms statistics of 2024.

My team and I scanned the entire web and collected all the most useful Microlearning Platforms stats on this page. You don’t need to check any other resource on the web for any Microlearning Platforms statistics. All are here only 🙂

How much of an impact will Microlearning Platforms have on your day-to-day? or the day-to-day of your business? Should you invest in Microlearning Platforms? We will answer all your Microlearning Platforms related questions here.

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Best Microlearning Platforms Statistics

☰ Use “CTRL+F” to quickly find statistics. There are total 142 Microlearning Platforms Statistics on this page 🙂

Microlearning Platforms Benefits Statistics

  • 82% of companies that are undergoing AR/VR implementation say that benefits are equal to or exceed their expectations. [0]

Microlearning Platforms Usage Statistics

  • The average adult in the US has 37 apps on their phones but 80% of their usage is dedicated to just 3 of those apps. [1]

Microlearning Platforms Market Statistics

  • Mobile learning remains the fastest growing market in the sector, with an average growth rate of 20 percent yearon. [2]
  • From 2017 to 2020, the globaleLearning market increased by 200 percent to a value of $250 billion. [3]
  • According to eLearning statistics by Statista , the eLearning market is projected to grow globally, to over $240 billion by 2024. [1]
  • According to the latest marketresearch.com statistic, the global VR market is expected to grow fromUSD 13 billion in 2020 to USD 47 billion in 2025. [4]

Microlearning Platforms Software Statistics

  • Educational apps or software follow with the frequency of use at 65% in U.S. classrooms. [0]
  • spent 67% more onconferencing softwareas of April 2020. [5]

Microlearning Platforms Adoption Statistics

  • In workplaces, the adoption of game based learning has a compound annual growth rate of 53.4%. [0]

Microlearning Platforms Latest Statistics

  • The average completion rate of a microlearning course is 82 percent. [2]
  • The average knowledge retention rate of an EdApp microlearning course is 70 to 90 percent, compared to the average retention rate of traditional learning of 15 percent. [2]
  • In 2021, EdApp Microlearning LMS reported a 61 percent increase in monthly active users from 2020 to 2021. [2]
  • Microlearning is 17 percent more efficient than traditional, longer. [2]
  • Microlearning results in learner engagement to soar from an industry average of 15 percent up to 90 percent. [2]
  • Microlearning can reduce development costs by 50 percent & increase development speed by 300 percent. [2]
  • The average completion rate of an m learning course is 82 percent. [2]
  • By 2027, mobile learning is predicted to reach $80.1 billion worldwide. [2]
  • Almost90 percent of Millennials– the largest demographic in the workforce –have their smartphones with them 24/7. [2]
  • Twenty five percent of L&D professionals said that their organizations already offer mobile learning, with 61 percent saying their organization plans to implement mobile learning in the next two years. [2]
  • Nearly 60 percent of people prefer the vertical orientation to consume training content on their mobile devices, compared to 40 percent of people who prefer the horizontal orientation. [2]
  • Mobile learners complete courses an average of 45 percent fasterthan those who took the modules on their computers, with little disparity between testing outcomes. [2]
  • EdApp’s most popular gamification templates of 2021 areTrue or False – 41 percent of all gamified templates usedImage Word Match – 17 percent of all gamified templates usedMemory – 12 percent of all gamified templates used. [2]
  • Learners complete 26 percentmore games when a reward or extrinsic motivator is added. [2]
  • Seventy two percent of employees said that gamification motivates them to work harder. [2]
  • Learners will forget up to 50 percent of what they just learned within an hour without revisiting the material. [2]
  • Learners will forget up to 90 percent of new learnings within just one month. [2]
  • Daily repetitions of key concepts can increase knowledge retention accuracy up to 95 percent. [2]
  • Learners who chose space repetition had an adjusted mean exam score of 70 percent, according to a study on the quantitative effect of spaced repetition. [2]
  • Social learning accounts for at least 75 percent of the knowledge people attain in the workplace. [2]
  • Seventy to 90 percent of all workplace learning happens informally — from knowledge sharing and mentorship between team members to casual lunchtime chats. [2]
  • Only 37 percent feel the same way about formal company training. [2]
  • Introducing social learning increases course completions by 85 percent. [2]
  • Seventy three percent of companies plan to increase their focus on social learning, with more than 60 percent wanting to see their employees interact with learning resources on a daily basis. [2]
  • In organizations with peer learning opportunities, employees report they feel 85 percent more engaged in their roles, and 96 percent believe they are more likely to stay with the company. [2]
  • Nearly 70 percent of workers learn new information or skills from peers or by reading articles and blogs from experts every week. [2]
  • In 2020, 84 percent of L&D leaders think it is more important to integrate digital learning into other corporate platforms like Microsoft Teams, Slack and Trello to encourage collaboration and remote peer learning. [2]
  • Eighty percent of peopleremember what they see, compared to ten percent who can remember what they hear and 20 percent of what they read. [2]
  • Eighty percent of people will watcha video but only 20 percent of people will read text on a page. [2]
  • 53 percent of workers learn new information or skills from watching a video from an expert every video. [2]
  • Learners typically only remember 10 percent of new information three days later. [2]
  • But, if a relevant image is paired with that same information, learners retain65 percent of the informationin that same timeframe. [2]
  • EdApp’s monthly active users grew by more than 320 percent since COVID 19 hit in March 2020. [2]
  • Seventy four percent of L&D professionalsbelieve skill building is the most critical part of rebuilding for the future, while 62 percent are actively helping employees build the skills they need to stay in the organisation. [2]
  • Eightytwo percent of decision makersintend to increase digital learning resources as a result of the COVID. [2]
  • Learning priorities and L&D strategy have changed for 94 percent of organizations in response to the pandemic, with two in three making significant changes to what they do and how they do it. [2]
  • By 2027, eLearning isexpected to reach well over USD $1 trillion– a 21 percent increase from the $250 billion it exceeded in 2020. [2]
  • ELearning can increase knowledge retention by up to 60 percent simply because it’s more engaging than a traditional instructor. [2]
  • ELearning requires 40 to 60 percent less time from any employee compared to traditional instructor. [2]
  • Forty percent of companies say eLearning has helped them boost revenue levels, and companies that offer eLearning have generated more than 25 percent higher revenue per employee. [2]
  • Statistics from eLearning Industry indicate that about 54% of L&D professionals were creating microlearning in 2015. [6]
  • That’s probably because 74% of respondents in the 2019 LinkedIn Workplace Learning report want to learn during spare time at work even though a majority in most age groups also said they lacked the time to do so. [6]
  • Roughly half of the in person programs from early March through June 30 2020 were postponed or canceled in North America, and in Asia and Europe, it was close to 100 percent of learning activities, according to McKinsey. [3]
  • The average knowledge retention rate of an EdApp microlearning course is 70 to 90 percent, compared to the average retention rate of traditional learning of 15 percent. [3]
  • In 2020, EdApp Microlearning LMS reported a 700 percent increase in monthly active users from 2019 to 2020. [3]
  • Microlearning is 17 percent more efficient than traditional, longer. [3]
  • Microlearning results in learner engagement to soar from an industry average of 15 percent up to 90 percent. [3]
  • Ninetyfour percent of elearners prefer shortform modules for soft. [3]
  • Microlearning can reduce development costs by 50 percent & increase development speed by 300 percent. [3]
  • Ninety two percent of EdApp activity was on mobile devices from January to October 2020 – a 20 percent increase from 2019, where only 79 percent of EdApp activity was experienced on mobile devices. [3]
  • Mobile learning is predicted to reach $80.1 billion worldwide by 2027. [3]
  • said that their organizations already offer mobile learning, with 61 percent saying their organization plans to implement mobile learning in the next two years. [3]
  • Gamification is used in over 60 percent of eLearning courses. [3]
  • Video is incorporated into 70 percent of EdApp eLearning courses. [3]
  • Audio or narration is used in over 40 percent of EdApp eLearning courses. [3]
  • Eighty percent of peopleremember what they see, compared to ten percent who can remember what they hear and 20 percent of what they read. [3]
  • Eighty percent of people will watcha video but only 20 percent of people will read text on a page. [3]
  • Learners typically only remember 10 percent of new information three days later. [3]
  • But, if a relevant image is paired with that same information, learners retain65 percent of the informationin that same timeframe. [3]
  • EdApp’s monthly active users grew by more than 300 percent since COVID. [3]
  • By 2025, eLearning is expected to reach well over $300 billion – an impressive 50 percent increase from what was previously expected in 2019. [3]
  • ELearning can increase knowledge retention by up to 60 percent simply because it’s more engaging than a traditional instructor. [3]
  • ELearning requires 40 to 60 percent less time from any employee compared to traditional instructor. [3]
  • Forty percent of companies say eLearning has helped them boost revenue levels, and companies that offer eLearning have generated more than 25 percent higher revenue per employee. [3]
  • In 2017, approximately 77 percent of US corporations used online learning, but 98 percent plan to incorporate it in their program by 2020. [3]
  • So here are the numbers Our forgetting curve relies on different elements; however, studies reveal that employees can forget as much as 50 percent to 80 percent when learning is not reinforced after the training event. [7]
  • According to RPS research, Microlearning improves focus and supports long term retention by up to 80%. [7]
  • According to the findings of a survey on Learning and Development professionals, a whopping 94% said that they prefer microlearning to traditional time consuming eLearning courses because their learners prefer it. [7]
  • According to a report by Software Advice, The LMS Features that Drive Employee Engagement IndustryView, more the 50% of the 385 employees who took part in a survey indicated that they would use their company’s learning tools more if the courses are shorter. [7]
  • According to learning architect Ray Jimenez, PhD, in his book 3minute eLearning, by creating micro courses learning developers can reduce development costs by 50% and increase the speed of development by 300%. [7]
  • In fact, studies have shown that a strong onboarding process can improve new hire retention by 82% and productivity by over 70%. [8]
  • As for training and continual development, IBM Training states, on average, there is a 16% increase in customer satisfaction among companies using learning technology. [8]
  • Learners love Gnowbe (90%), they master learning tasks ten times faster than with traditional learning, and Gnowbe improves knowledge confidence (75%). [9]
  • Companies using EduMe have reported productivity increases (8%), sales increases (66%), and quality improvements (25%). [9]
  • What the Future Holds for Learning and Development CLO Magazine Bureau of Labor Statistics indicate that careers within the L&D industry are projected to grow 15 percent by 2024, which equates to roughly 35,400 new jobs. [1]
  • Statistics show that the cost of replacing a staff member is roughly 21% of their salary. [1]
  • 50% more retention than traditional training methods. [10]
  • 74% of teachers have digital game based learning to enhance their lessons. [0]
  • 93% of class time is spent on class tasks when using game. [0]
  • 52% of young students have played educational games. [0]
  • Video games can be effective in classroom settings because 91% of school age children are familiar with them. [0]
  • However, with only 46% of children having access to the technology required for video game based learning, it is difficult to implement fully. [0]
  • 54% of U.S. educators strongly agree that gamebased learning is a must. [0]
  • 38% of U.S. teachers agree that it is needed in the classroom. [0]
  • Only 8% of U.S. instructors are unsure whether it is a necessary addition in classes. [0]
  • Research has shown that microlearning improved learners’ performance by 17%. [0]
  • Additionally, it added 50% more to the engagement rate. [0]
  • 56% of U.S. students use laptop computers in the classroom in a typical week. [0]
  • 54% of learners in the United States use desktop computers, on the other hand. [0]
  • In U.S. classrooms, educational videos are used 67% of the time. [0]
  • A study involving two cohorts showed that when they first acquired laptops and tablets, 65% of students preferred the latter. [0]
  • 51% of students in the United States use tablets on a regular week in school. [0]
  • Educational video games are used often (52%). [0]
  • Only 10% of college students preferred to use their smartphones for studying. [0]
  • This declined to 5% towards the end of the academic year. [0]
  • 44% of respondents from the U.K. said that rapid access is a major advantage of mobile learning. [0]
  • 26% said ease of access is the main benefit. [0]
  • 96% of university students preferred using their mobile devices for learning on the move. [0]
  • 11% of college students stated that they use their mobile gadgets for learning. [0]
  • 6% revealed that they utilize mobile devices for their homework. [0]
  • 81.9% of students engaged with the Facebook page of their course. [0]
  • However, only 51% considered the page as an effective exercise. [0]
  • Nevertheless, 76.4% of students recommended the use of the Facebook page feature in future courses. [0]
  • Additionally, 60% of principals involved in the Speak Up Research Project for Digital Learning said that they assigned a mobile device to students. [0]
  • In fact, 53% of principals in schools with 11 student to device ratio reported the effectiveness of said devices in math classes. [0]
  • https//www.researchgate.net/publication/260794505_Students%27_perceptions_of_using_FacebookR_as_an_interactive_learning_resource_at_university Juraschka, R.. [0]
  • The module helped increase completion rates from 15% to nearly 90% while also engaging employees with the content. [11]
  • Research shows that microlearning can result in significant increase of exam pass rates (up to 18%). [12]
  • A recent McKinsey survey revealed that 87% of organizations are experiencing skill gaps or expect them to emerge in the coming years. [13]
  • The World Economic Forum predicted that there would be a change in 42% of in demand skills between 2018 and 2024. [13]
  • The 2021 Learning Trends Report revealed that 49% of all learners state they don’t have time to learn while 61% say that “time” is the main obstacle to learning new skills. [13]
  • Due to this, we saw the following trends and stats Employee burnoutreached an alltime high in August 2020 Workfrom home burnoutoccurred at the same rate as burnout in an office setting (43%). [5]
  • In July of 2020, 75% of millennial workers expressedinterest in mental health supportfrom their job. [5]
  • Think With Googlereports a 9% increase in the search phrase “team building” during the pandemic Employees are looking for moreeffective training opportunitiesfrom their employers. [5]
  • MR are gaining popularity and acceptance as an effectivetraining tool Freelance and contract workersmake up at least 35% of the workforce and are more interested online training. [5]
  • eLearning takes between 40 and 60% less time than traditional training. [5]
  • The7020 10 rule for trainingwill likely become standard 70% experiential, 20% collaborative, and 10% formalized training. [5]
  • In 2020, 90% of companies usedeLearning as a training tool. [5]
  • While this didn’t quite reach thepercentage predicted in 2017(an optimistic 98%). [5]
  • Its most recent editions highlight top level stats such as 94% of employees would stay at a company longer if it invested in their career. [14]
  • 74% of talent developers plan to make changes to their learning programs to accommodate Gen Z 2019 is the year of the skills gap. [14]
  • Now, in a post pandemic world, as much as 58% of respondents reported using digital video to learn new skills. [15]
  • Moreover, the global watch time of how to videos that include “at home” in the title has increased more than 50% year over year. [15]
  • For example, Google searches for online courses grew by over 70% globally between the last week of March and the first week of April , while global YouTube watch time for lectures on spoken languages have grown more than 6X year over year. [15]
  • The same Google study revealed that over 60% of signed in viewers of YouTube on TV screens watched a video published in the last seven days. [15]
  • LinkedIn users are 20 times more likely to share a video they see with their community than any other type of post and. [15]
  • video campaigns have 82% view rates. [15]
  • By January 2020, 52% of the total web traffic worldwide came from mobile devices. [15]
  • The most common online learning materials used in K 12 classrooms are online educational videos , and 45% of elementary school students said that their favorite learning methods are playing digital learning games and watching online videos. [15]
  • Schools have found that microlearning generates 50% more engagement while reducing development costs by 50% and increasing development speed by 300%. [15]
  • Moreover, it has been reported to improve learning transfer by 17% compared to traditional learning methods. [15]
  • Well, a whopping 86% of U.S. viewers say they often use YouTube to learn new things. [15]
  • Actually, 90% of corporations now use e learning on a regular basis , a stark contrast with the 4% of two decades ago. [15]

I know you want to use Microlearning Platforms, thus we made this list of best Microlearning Platforms. We also wrote about how to learn Microlearning Platforms and how to install Microlearning Platforms. Recently we wrote how to uninstall Microlearning Platforms for newbie users. Don’t forgot to check latest Microlearning Platformsstatistics of 2024.

Reference


  1. research – https://research.com/education/interactive-learning-statistics.
  2. elearninglearning – https://www.elearninglearning.com/microlearning/statistics/trends/.
  3. edapp – https://www.edapp.com/blog/elearning-statistics-2021/.
  4. edapp – https://www.edapp.com/blog/elearning-statistics-2020/.
  5. commlabindia – https://blog.commlabindia.com/elearning-design/microlearning-trends.
  6. edgepointlearning – https://www.edgepointlearning.com/blog/elearning-statistics/.
  7. ottolearn – https://www.ottolearn.com/microlearning/microlearning-benefits.
  8. shiftelearning – https://www.shiftelearning.com/blog/numbers-dont-lie-why-bite-sized-learning-is-better-for-your-learners-and-you-too.
  9. spekit – https://spekit.com/blog/best-microlearning-platforms/.
  10. coursemethod – https://coursemethod.com/microlearning-platforms.html.
  11. mobietrain – https://www.mobietrain.com/mobile-microlearning-platform/.
  12. betterup – https://www.betterup.com/blog/microlearning.
  13. wikipedia – https://en.wikipedia.org/wiki/Microlearning.
  14. quanthub – https://quanthub.com/microlearning/.
  15. crn – https://www.crn.com.au/channelacademy/microlearning-what-it-is-and-10-reasons-why-its-best-for-company-training-550114.
  16. yumyumvideos – https://www.yumyumvideos.com/10-elearning-video-statistics-you-should-know-about-in-2021/.

How Useful is Microlearning Platforms

Microlearning platforms have gained popularity in recent years due to their convenience and flexibility. With people’s attention spans getting shorter and shorter, the idea of being able to learn something quickly and move on to the next topic is very appealing. Instead of having to sit through long lectures or training sessions, individuals can now access information in small chunks whenever and wherever they want.

But just how useful are these microlearning platforms really? Do they actually help people learn and retain information, or are they simply a gimmick to make learning more palatable in our fast-paced world?

One of the key benefits of microlearning platforms is that they cater to different learning styles. Some people may learn better through short snippets of information, while others may prefer longer, more in-depth learning experiences. By providing a variety of content in short bursts, microlearning platforms can accommodate a wide range of learners and help keep them engaged.

Another advantage of microlearning is its ability to deliver just-in-time information. Instead of having to wade through pages of text or sit through hours of training, learners can quickly access the information they need at the moment they need it. This can be especially useful in the workplace, where employees often need to quickly learn new skills or information to complete a task or solve a problem.

Furthermore, microlearning platforms can be a cost-effective way to deliver training and development programs. Traditional learning methods can be time-consuming and expensive, requiring resources such as trainers, classrooms, and printed materials. By using online platforms, organizations can save time and money while still providing valuable learning opportunities to their employees.

Despite these benefits, microlearning platforms do have their limitations. One of the main criticisms of microlearning is that it may not provide enough depth or context for learners to fully grasp complex topics. While short, bite-sized information may be effective for learning simple concepts or facts, it may not be enough for more in-depth learning or critical thinking.

Additionally, some people may find it difficult to focus or retain information when learning in short bursts. The lack of continuity in microlearning content can make it challenging for some individuals to connect the dots and develop a deeper understanding of a topic.

In conclusion, microlearning platforms have the potential to be a valuable tool for learning and development, providing flexibility, accessibility, and cost-effectiveness. However, it is important to recognize their limitations and consider how they can best be utilized to complement more traditional learning methods. By incorporating microlearning into a comprehensive and well-rounded learning strategy, organizations can leverage its benefits while addressing its shortcomings to ensure the most effective learning experience for their learners.

In Conclusion

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We tried our best to provide all the Microlearning Platforms statistics on this page. Please comment below and share your opinion if we missed any Microlearning Platforms statistics.




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