Augmented Reality (AR) SDK Statistics 2024 – Everything You Need to Know

Are you looking to add Augmented Reality (AR) SDK to your arsenal of tools? Maybe for your business or personal use only, whatever it is – it’s always a good idea to know more about the most important Augmented Reality (AR) SDK statistics of 2024.

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How much of an impact will Augmented Reality (AR) SDK have on your day-to-day? or the day-to-day of your business? Should you invest in Augmented Reality (AR) SDK? We will answer all your Augmented Reality (AR) SDK related questions here.

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Best Augmented Reality (AR) SDK Statistics

☰ Use “CTRL+F” to quickly find statistics. There are total 112 Augmented Reality (AR) SDK Statistics on this page πŸ™‚

Augmented Reality (AR) SDK Benefits Statistics

  • Among US consumers, the top four benefits of AR at work are better collaboration (72%), increased efficiency (69%), new business models/offerings (68%), and better marketing (61%). [0]
  • According to 49% of IT leaders, the top workforce development benefits of XR is providing real time access to information. [0]

Augmented Reality (AR) SDK Market Statistics

  • 70% of technology leaders anticipate that the AR market will surpass the VR market in revenues. [0]
  • According to Greenlight Insights’ 2019 Augmented Reality Report, the AR market will grow at a lower but still impressive figure – $31 billion by 2024. [0]
  • To improve consumer engagement, 67% of media agency executives want more AR and VR ads incorporated into digital marketing campaigns. [0]
  • Among US consumers, the top four benefits of AR at work are better collaboration (72%), increased efficiency (69%), new business models/offerings (68%), and better marketing (61%). [0]
  • By 2027, the global market size for AR gaming is estimated to be at $33.5 billion, growing at a CAGR of 41.3% over the period 2020–2027. [0]
  • However, 78% of mobile gamers worldwide belong to Android game markets. [0]
  • 6.The retail sector continues to benefit from AR, with virtual fitting room market to exhibit 20.6% CAGR till 2028. [1]
  • 7.The Metaverse market may reach $783.3 billion in 2024 vs. $478.7 billion in 2020 representing a compound annual growth rate of 13.1%. [1]
  • According to Research Dive, the global augmented reality in the healthcare market is expected to generate $1,918.6 million by 2026. [2]
  • According to Fortune Business Insights, the virtual fitting room market size was valued at $3.5 billion in 2021. [2]

Augmented Reality (AR) SDK Software Statistics

  • For the 5 year forecast, spending on AR host devices will grow at a CAGR of 128.3% while AR software spending will be at 121.8%. [0]

Augmented Reality (AR) SDK Adoption Statistics

  • The biggest obstacle to mass adoption of AR technology is user experience at 26%. [0]

Augmented Reality (AR) SDK Latest Statistics

  • 49% of them think this will happen within 3 – 5 years. [0]
  • AR services spending will be bolstered by high CAGRs in AR custom app development (133%), AR systems integration (130.4%), and AR consulting services (121.9%). [0]
  • Hardware is the largest single segment of the AR industry for consumer spending, accounting for 15% of total costs. [0]
  • In Q1 of 2019, standalone HMD shipments took the majority share of shipments with 61.1%. [0]
  • It is followed by Tethered HMD at 20.5%. [0]
  • Screenless viewer devices had 18.5% of the share. [0]
  • The Consumer segment has the majority share in spending at 53%. [0]
  • It is followed by Distribution and Services (15.8%), Manufacturing and Resources (13.8%), Public Sector (12.7%), and Infrastructure (3.2%). [0]
  • Only 1.6% of the spending is shared by the rest of the other sectors. [0]
  • Distribution of AR Headsets Shipment Worldwide by Category in 2020 59.3% – the share of Standalone HMD shipments with a number of 410,000 shipped items. [0]
  • 35.6% – the share of Tethered HMD shipments with a number of 250,000 shipped items. [0]
  • 5% – the share of screenless viewers of the total AR shipments with a number of 30,000. [0]
  • Projected Distribution of AR Headsets Shipment Worldwide by Category in 2024 58.39% – the share of Standalone HMD shipments with a projected total of 24 million units. [0]
  • 41.55% – the share of Tethered HMD shipments with a projected total of a little more than $17 million. [0]
  • 0.06% – the projected share of screenless viewers with only a total of 30,000 units shipped. [0]
  • Obstacles to VR Mass Adoption 27% – content offerings issues like lack of quality and amount. [0]
  • 19% – user experience issues caused by bulky hardware and technical glitches. [0]
  • 19% – consumer and business reluctance. [0]
  • 12% – regulation and legal risks. [0]
  • 11% – the cost to consumers. [0]
  • 9% – financing and investment issues. [0]
  • 3% – government oversight. [0]
  • As of 2017, only 31% of Americans know what AR is and 70% are unsure what it is. [0]
  • 46% of Americans have used an AR app without being aware of it. [0]
  • 60% of Americans and 37% of the world’s population who are active social media users all have access to AR tech offered by Facebook, Snapchat, and other social sites/apps. [0]
  • 48% of consumers would more likely shop at a retailer that utilizes or offers AR. [0]
  • Meanwhile, 32% of retailers plan to utilize AR within 3 years. [0]
  • 61% of tech leaders believe that gaming is the most applicable industry for XR at this time. [0]
  • Other industries include healthcare medical services (41%), education (41%), manufacturing/automotive (23%), and movies/TV (21%). [0]
  • (Perkins Coie, 2019 88% of companies say they are using some form of AR or VR tech in their operations. [0]
  • Other obstacles are content offerings (24%), consumer/business reluctance to use AR/VR (14%), regulation/legal risks (13%), financing/investment (12%), cost to consumers (12%), and government oversight (1%). [0]
  • 49% of these executives expect the interactivity of AR/VR ads will help counter adblocking. [0]
  • 29% of media agencies are already buying AR/VR ads for their clients as of 2017. [0]
  • Among companies using AR/VR, 42% are using virtual demos or interactive tools to improve employee and customer interactions with company products and services. [0]
  • Meanwhile, 40% are using the tech to train customers in the use of their products, and 38% are using immersive experiences for customers to engage with their brands. [0]
  • 70% of consumers believe augmented reality technology can help them learn new personal and professional skills. [0]
  • Tied at the top spot is facilitating training and mirroring real life experiences (49%), enhancing creativity in product design and development (48%), and enabling remote employees to collaborate with one another (47%). [0]
  • The AR gaming industry is estimated to hit $3 billion in 2020, revised for the effects of the pandemic. [0]
  • 26% of all smartphones support AR. [0]
  • Games account for 33% of all mobile downloads and 10% of time spent on mobile. [0]
  • 74% of all consumer spending on the app store is being driven by games. [0]
  • AR Gaming Interest 35% of non gamers express interest in AR. [0]
  • This is quite considerable as 23% of consumers are non. [0]
  • 60% of AR gamers cite immersive experience as a key driver for playing AR games. [0]
  • 43% of gamers are interested in AR sports. [0]
  • 25% of consumers claim that they will use AR for exercise in the next five years. [0]
  • 40% of AR gamers agree that AR gaming will be more interesting with more immersive games and access to lower. [0]
  • More Interesting 38% – become more advanced. [0]
  • 36% – when batteries don’t drain quickly. [0]
  • 36% – when AR apps and glasses are cheaper. [0]
  • 36% – AR games fit personal preferences. [0]
  • 32% – when you don’t have to use a phone or tablet. [0]
  • 32% – when you can combine AR with physical activities and exercise. [0]
  • 31% – when it can be played with other people. [0]
  • 29% – when people can get a phone or tablet that supports AR. [0]
  • 25% of iOS apps and 21% of the Android apps downloaded are games. [0]
  • The top mobile gaming genres by penetration are puzzle (57.29%), arcade (55.60%), action (34.75%), racing (31.31%), and strategy (15.79%). [0]
  • By downloads, the top AR app categories at the Apple App Store are games (25%), lifestyle (20%), productivity (13%), education (10%), and reference (8%). [0]
  • At the end of 2017, it accounted for 84% of the total global mobile AR consumer spending. [0]
  • From September 2017 to March 2018, ARKit only apps had 13 million downloads, and 47% of those were AR games. [0]
  • In fact, 71% of consumers are interested in shopping with retailers that offer AR based β€œtry before you buy” options. [0]
  • By 2025, it is estimated that 14 million Americans will regularly use smart glasses on their jobs. [0]
  • there will be an estimated 1.7 billion mobile augmented reality users worldwide, a rise of 1.5 billion from the 200 million seen in 2015. [1]
  • 75% of the global population and almost 100% of the smartphone user population are expected to turn into AR frequent users by 2025. [1]
  • 4.The smartphone and handheld devices display segment is predicted to see the highest CAGR up to 2028. [1]
  • According to eMarketer, mobile ecommerce sales grew 24.8% between 2016 and 2017, making up 58.9% of all ecommerce sales for that year. [3]
  • Marxent touts the speed of its AR β€” β€œ10x faster than ARKit or ARCore alone,” according to its website β€” which can be a great advantage for reducing annoying rendering times. [3]
  • The key areas where augmented reality can improve life are education (according to 69%) healthcare(according to 62%). [4]
  • (according to 66%) Magic Leap managed to obtain this funding in 2014, the top contributors being Google, Andreessen Horowitz and Kleiner Perkins Caufield & Byers. [4]
  • eMarketer estimated that more than 43 million people in the U.S. would use social network AR at least once a month in 2020. [5]
  • That’s almost 21% of social network users. [5]
  • As of June 2020, 35% of U.S. respondents said they’d used AR to visualize furniture or vehicle customizations. [5]
  • June 2020 survey of U.S. retailers showed that 20% expected to invest in AR or VR for their company’s online store, up from just 8% six months prior. [5]
  • Along with offering 3D views, you can show what a product would look like in a consumer’s space, making it less likely that they receive the product only to find it doesn’t look as anticipated. [5]
  • This represents 13.0% and 20.8% of the population, respectively. [6]
  • US Virtual Reality Users, 2017 2021 (millions and % change). [6]
  • * Users, 2017 2021 (millions and % change). [6]
  • US Augmented Reality Users, 2017 2021 (millions and % change). [6]
  • US Augmented Reality and Virtual Reality User Penetration, 2017 2021 (% of population). [6]
  • US Social Network Augmented Reality Users, 2017 2021 (millions and % change). [6]
  • According to [75] Projectors can also be used to display AR contents. [7]
  • According to Owl Labs, in 2020 nearly 70% of workers in the U.S. working full time, work from home. [2]
  • According to Statista, 83.96% of the world’s population owns a smartphone, which provides a favorable environment for adopting an AR experience. [2]
  • Demographic Profile of US Mobile Augmented Reality Users, Jan 2018 (% of total). [8]
  • US Augmented Reality Users, 2016 2020 (millions and % change). [8]
  • Worldwide, July 2018 (% of respondents). [8]
  • Worldwide, by Device Type, 2024 (% of total). [8]
  • Worldwide, by Device Type, 2018 & 2024 (% of total). [8]
  • According to US Senior Marketing Executives, Jan 2018 (% of respondents). [8]
  • According to US AR/VR Professionals, July 2016 & Jan 2018 (% of respondents). [8]
  • Augmented/Virtual Reality Applications that Interest Internet Users Worldwide, Nov 2017 (% of respondents). [8]
  • According to US Augmented/Virtual Reality Professionals, Jan 2018 (% of respondents). [8]
  • According to US Senior Marketing Executives, Jan 2018 (% of respondents). [8]
  • According to US Senior Marketing Executives, Jan 2018 (% of respondents). [8]
  • May 2018 (% of respondents). [8]
  • But ARtillery Intelligence expects the number to increase to 1.73 billion by 2024Γ’a 346% growth in only four years. [9]
  • The ANSI Z80.3 rated lenses offer 100 percent UV protection and high. [9]
  • According to available information on the device, the headset would feature Two high resolution 8K displays An eye detecting camera, and A chip faster than the M1 processor in 2020. [9]

I know you want to use Augmented Reality (AR) SDK Software, thus we made this list of best Augmented Reality (AR) SDK Software. We also wrote about how to learn Augmented Reality (AR) SDK Software and how to install Augmented Reality (AR) SDK Software. Recently we wrote how to uninstall Augmented Reality (AR) SDK Software for newbie users. Don’t forgot to check latest Augmented Reality (AR) SDK statistics of 2024.

Reference


  1. financesonline – https://financesonline.com/augmented-reality-statistics/.
  2. wikitude – https://www.wikitude.com/blog-7-stats-app-developer-augmented-reality/.
  3. mobidev – https://mobidev.biz/blog/augmented-reality-trends-future-ar-technologies.
  4. ecomdash – https://www.ecomdash.com/augmented-reality-in-ecommerce/.
  5. arpost – https://arpost.co/2017/11/15/key-augmented-reality-statistics/.
  6. bigcommerce – https://www.bigcommerce.com/articles/ecommerce/ecommerce-augmented-reality/.
  7. emarketer – https://www.emarketer.com/content/virtual-and-augmented-reality-users-2019.
  8. wikipedia – https://en.wikipedia.org/wiki/Augmented_reality.
  9. emarketer – https://www.emarketer.com/content/augmented-reality-marketing-and-advertising-2018.
  10. circuitstream – https://circuitstream.com/blog/16-augmented-reality-glasses-of-2021-with-features-breakdowns/.

How Useful is Augmented Reality Sdk

One of the primary benefits of using an AR SDK is the ease of development it provides. Traditional AR development can be complex and time-consuming, requiring specialized knowledge and skills. However, with an AR SDK, developers can quickly and easily create AR applications without needing to reinvent the wheel. These SDKs come equipped with libraries, tools, and resources that streamline the development process, allowing developers to focus on creating engaging AR experiences rather than getting bogged down in technical details.

Furthermore, AR SDKs often come with extensive documentation and support, making it easier for developers to troubleshoot issues and seek help when needed. This support network can be invaluable for developers who are new to AR or who may be facing challenges in their development process. By leveraging the resources provided by an AR SDK, developers can expedite the development process and bring their AR apps to market more quickly.

Another key advantage of using an AR SDK is the ability to integrate with existing platforms and technologies. Many SDKs are designed to be compatible with popular development environments such as Unity or Unreal Engine, making it easier for developers to leverage their existing skills and tools when creating AR apps. This compatibility also extends to various hardware devices, such as smartphones and tablets, ensuring that AR apps created with an SDK can reach a wide audience.

In addition to facilitating development, AR SDKs also offer a range of features and functionalities that can enhance the user experience. These features may include support for markerless tracking, object recognition, and spatial mapping, allowing developers to create more immersive and interactive AR experiences. By incorporating these advanced capabilities into their apps, developers can push the boundaries of what is possible with AR technology and deliver truly groundbreaking experiences to users.

Overall, the usefulness of AR SDKs cannot be understated when it comes to the development of AR applications. These SDKs provide an invaluable toolkit for developers, offering a wide range of resources and support to streamline the development process. By leveraging an AR SDK, developers can create innovative and engaging AR apps that push the limits of what is possible with this cutting-edge technology. With the continued advancement of AR technology and the proliferation of AR SDKs, the future of augmented reality looks brighter than ever.

In Conclusion

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