Business Music Statistics 2024 – Everything You Need to Know

Are you looking to add Business Music to your arsenal of tools? Maybe for your business or personal use only, whatever it is – it’s always a good idea to know more about the most important Business Music statistics of 2024.

My team and I scanned the entire web and collected all the most useful Business Music stats on this page. You don’t need to check any other resource on the web for any Business Music statistics. All are here only 🙂

How much of an impact will Business Music have on your day-to-day? or the day-to-day of your business? Should you invest in Business Music? We will answer all your Business Music related questions here.

Please read the page carefully and don’t miss any word. 🙂

On this page, you’ll learn about the following:

Best Business Music Statistics

☰ Use “CTRL+F” to quickly find statistics. There are total 325 Business Music Statistics on this page 🙂

Business Music Market Statistics

  • Spotify is currently available in 171 markets 44% of users listen to Spotify on a daily basis. [0]
  • Japan (47%) and Germany (35%). [1]
  • The biggest market share in the industry belongs to independent labels with 41.4%. [1]
  • World music market sales shares, according to IFPI. [2]
  • In 2004, the joint venture of Sony and BMG created the ‘Big Four’ at a time the global market was estimated at $30–40 billion. [2]
  • combined—28.3% US music market shares, according to Nielsen SoundScan. [2]
  • Nielsen SoundScan in their 2011 report noted that the “big four” controlled about 88% of the market[45]. [2]
  • Warner Music Group — 25.1% Universal Music Group — 24.3% Sony Corporation — 22.1% Other — 28.5% The largest players in this industry own more than 100 subsidiary record labels or sublabels, each specializing in a certain market niche. [2]
  • According to theRIAAArchivedMay 21, 2007, at theWayback Machinethe world music market is estimated at $40 billion, but according toIFPIit is estimated at $32 billion. [2]
  • In terms of the amount of music consumed, initial data showed a reduction in streaming of 7 9% in some markets – though this appears to have recovered. [3]
  • This operating model represents 97% of recorded music by market share and may see fluctuations – but upheaval is unlikely. [3]
  • Streaming music grew to 85% of the market by value, compared with 80% the prior year. [4]
  • Though the rate of business failure in the first two years is around 20%, it doesn’t mean that you have to fail. [5]

Business Music Latest Statistics

  • Eventually convincing record labels to agree to share content in return for an aggregate 20% stake, Spotify was launched in 2008. [0]
  • Claims to democratize the music industry have also been questioned, with the world’s biggest four music labels responsible for 87% of content available on Spotify. [0]
  • Spotify generated €7.85 billion revenue in 2020, a 16% increase yearon year Spotify has never published an operating profit. [0]
  • Looking at the consistent increase in streaming revenue since 2010, these figures are unlikely to show any signs of decline. [6]
  • Apple Music made approximately $4.1 billion revenue in 2020, accounting for 7.6 percent of Apple’s total services revenue 72 million people subscribe to Apple Music as of June 2020. [7]
  • 2020 and 2021 values are estimated. [7]
  • 55 64 65+ Pop Music 52% 54% 56% 46% 42% 25% 19% Rock Music 28% 39% 44% 42% 48% 31% 17% Hip Hop/Rap 48% 54% 42% 33% 15% 5% 1% Indie/Alternative Rock 31% 40% 35% 28% 21% 13% 5% Classic Rock 26% 36% 44% 46%. [8]
  • 62% 60% 48% Soundtrack 15% 23% 24% 21% 18% 15% 16% RnB. [8]
  • 23% 22% 22% 22% 21% 15% 16% Instrumental 22% 23% 20% 13% 13% 17%. [8]
  • 16% Country/Western 19% 26% 37% 31% 38% 38% 40% Singer/Songwriter 21% 21% 20% 17% 15% 18% 15% Rock ‘n’ Roll 28% 30% 40% 42% 49% 40% 41% Show Music/Musicals 20% 19% 17% 14% 15% 16% 24%. [8]
  • In 2012, for example, EP data show that there were about 10,200 choreographers, about 28 percent of whom were self. [9]
  • EP data show that about 36 percent of musicians and singers, 29 percent of dancers, and 23 percent of music directors and composers were self. [9]
  • For example, employment growth is projected to range from as fast as 24 percent for choreographers to as slow as less than 1 percent for sound engineering technicians. [9]
  • The number of paid subscribers grew by 27.8% from 2017 to 2018. [1]
  • 35% of Americans said that they attended live music concerts in 2018. [1]
  • Social media is used to look for new music by 31% of all teens. [1]
  • R&B/HipHop with a 27.7% share is the most consumed genre in 2019. [1]
  • On demand streaming gained a positive 29.3% growth in 2019. [1]
  • Radio is the top used format in Germany (58%), Canada (51%), UK (51%), and US (44%). [1]
  • In the US, 67% of the population have listened to online radio in the past month in 2019. [1]
  • Online radio is popular among Americans between 12 and 24 years old with 91% of them saying they listen to online radio. [1]
  • In 2019, digital sales revenue declined by. [1]
  • Revenue from physical album sales declined by. [1]
  • Vinyl sales are up by 14.5%. [1]
  • Jazz genre sold the most physical albums in 2019 with 24% from the total SPS. [1]
  • Digital sales dominated the Classical genre, accounting for 12% of the total album equivalent units. [1]
  • Music festivals in 2018 were attended by 23% of Americans. [1]
  • In 2018, the US Census Bureau estimated that the revenue of US music publishers was $6.12 billion. [1]
  • Music publishers in the US were estimated to have an annual expense of $2.36 billion. [1]
  • The average industry growth of independent label music production in the US from 2014 to 2019 is 2.5%. [1]
  • 52 Percent of Americans Attend Shows. [1]
  • The median wage is the 50th percentile wage estimate 50 percent of workers earn less than the median and 50 percent of workers earn more than the median. [10]
  • Within the past decade, more than “15 to 30 percent” of tracks on streaming services are unidentified with a specific artist. [2]
  • Because of the overuse of YouTube and offline streaming, album sales have fallen by 60 percent in the past few years. [2]
  • Total “music business” revenues in the U.S. dropped by half, from a high of $14.6 billion in 1999 to $6.3 billion in 2009, according to [19]. [2]
  • Spotify distributes approximately 70% to rights holders, who will then pay artists based on their agreements. [2]
  • According to IFPI, the global digital album sales grew by 6.9% in 2014.[42]. [2]
  • ) — 19.13% EMI Group — 9.62% Independent labels— 12.11%. [2]
  • Universal Music Groupwhich ownsEMI Music— 32.41% + 6.78% of EMI Group Sony Music Entertainmentwhich owns publishing arm ofEMI Group—. [2]
  • Warner Music Group— 19.15% Independent labels— 11.42%. [2]
  • RankingMarketRetail value US $% ChangePhysicalDigitalPerformance rightsSynchronization1 US. [2]
  • In its June 30, 2000 annual report filed with the U.S. Securities and Exchange Commission, Seagram reported that Universal Music Group made 40% of the worldwide classical music sales over the preceding year.[53] Interim physical retail sales in 2005. [2]
  • 2074.5757.142.8915.212378.7−6.60%−6.30% Approximately 21% of the gross CD revenue numbers in 2003 can be attributed to used CD sales. [2]
  • This number grew to approximately 27% in 2007. [2]
  • In mid 2011, the RIAA trumpeted a sales increase of 5% over 2010, stating that “there’s probably no one single reason” for the bump.[54] The Nielsen Company & Billboard’s 2012 Industry Report shows overall music sales increased 3.1% over 2011. [2]
  • Digital sales caused this increase, with a Digital Album sales growth of 14.1% and Digital Track sales growth of 5.1%, whereas Physical Music sales decreased by 12.8% versus 2011. [2]
  • Vinyl Record sales increased by 17.7% and. [2]
  • Holiday Season Album sales decreased by 7.1%.[47]. [2]
  • billion–3%2006$19.6 billion–5%2007$18.8 billion−4%2008$18.4 billion−2%2009$17.4 billion−5%2010$16.8 billion−3.4%2011$16.2. [2]
  • Sony Corporation announced October 1, 2008 that it had completed the acquisition of Bertelsmann’s 50% stake in Sony BMG, which was originally announced on August 5, 2008. [2]
  • Ref”Sony’s acquisition of Bertelsmann’s 50% Stake in Sony BMG complete”. [2]
  • Down 3%; Sync, PRO, Digital Income Up”. [2]
  • […] Total revenue from U.S. music sales and licensing plunged to $6.3 billion in 2009, according to Forrester Research. [2]
  • 2011 Report Global Recorded Music Sales Fall 8.4%; Eminem, Lady Gaga Top Int’l Sellers”. [2]
  • Andrew Orlowski.80% want legal P2P surveyThe Register, 2008. [2]
  • Retrieved April 24, 2012.According to a Nielsen and Billboard report, digital music purchases accounted for 50.3% of music sales in 2011. [2]
  • Retrieved December 1, 2018.Combining all categories of streaming music , revenues grew 29% to $2.4 billion. [2]
  • “Global music sales down 8 percent in 2008. [2]
  • “IFPI 2011 Report Global Recorded Music Sales Fall 8.4%; Eminem, Lady Gaga Top Int’l Sellers”. [2]
  • 4.1% Major industries in Nashville include Health Care Management, Automobile Production, Finance, Higher Education, Insurance, Music Production, Printing & Publishing, Technology Manufacturing, and Tourism. [11]
  • 22.4% Professional, scientific, and management, and administrative and waste management services. [11]
  • Up 6% over the previous FY. [11]
  • A six month shutdown is estimated to cost the industry more than $10bn in sponsorships, with longer delays being even more devastating. [3]
  • The crisis is likely to accelerate underlying trends in the music industry, based on the importance of streaming, which has grown from 9% to 47% of total industry revenues in just six years. [3]
  • The first, live music, makes up over 50% of total revenues and is derived mainly from sales of tickets to live performances. [3]
  • In the wake of the pandemic, physical sales, which represent a quarter of recorded music revenues, are down by about one third – unsurprising given the closure of retail stores – while digital sales have fallen around 11%. [3]
  • In the first quarter of 2020, online music subscription revenues increased by 70.0% yearover. [3]
  • The number of online musicpaying users reached 42.7 million, a yearover year increase of 50.4%.”. [3]
  • A survey by the Interactive Advertising Bureau shows that around a quarter of media buyers and brands have paused all advertising for the first half of 2020, and a further 46% have reduced spending. [3]
  • Ticket and merchandise sales aside, a six month shutdown is estimated to cost the industry more than $10bn in sponsorships, with longer delays being even more devastating. [3]
  • This will affect artists hugely – they generate around 75% of their income from live shows, even as data shows that a growing share of live music revenue goes to the top 1% of performers (60% in 2019, versus 26% in 1982). [3]
  • Tsai Chun Pan says that, through its programme Tencent Musicians, “More than 80% of the musicians receiving exclusive income incentives saw their income increase by over 50%, while more than 40% of the artists reported their income increased by 100% or more.”. [3]
  • These are based on the importance of streaming to the industry, which has grown from 9% to 47% of total industry revenues in just six years. [3]
  • For example, gaming and TV integrate songs, compositions and musical scores into their content – but these synchronization revenues currently account for only 2% of recorded music revenue. [3]
  • In general, platforms pay rights holders a minimum proportion of revenue from subscriptions – for Spotify, around 65% – with additional compensation determined by number of streams. [3]
  • Evidence suggests the shift has already started since 2014, music as a share of total audio consumption has decreased about 5%, and spoken word consumption has increased across every age group. [3]
  • Not only is this a whopping 58 percent increase from the previous quarter, more impressively, it is also the highest amount of downloads an app has ever received in a given quarter. [12]
  • Even so, Q1 2019 is the app’s best performing quarter yet, with 188 million new users – a yearon year increase of 70 percent from the 110 million new users it registered in Q1 2018. [12]
  • 62 percent of TikTok users in the US are aged between 10 and 29. [12]
  • In comparison, just 7.1 percent of them are over the age of 50. [12]
  • At one point, TikTok downloads in India made up as much as 30 percent of the app’s total global downloads. [12]
  • 90 percent of all TikTok users access the app on a daily basis. [12]
  • A study observing the behavior of TikTok users in the span of one month shows that 68 percent of TikTok users watch someone else’s video and 55 percent upload their own videos. [12]
  • 62 percent of TikTok users in the US are between 10 and 29 years old. [12]
  • TikTok has been downloaded 611 million times in India, which is around 30 percent of the app’s total global downloads. [12]
  • In the first half of 2020, U.S. recorded music revenues grew 5.6% to $5.7 billion at retail value, continuing the positive growth trends of recent years. [4]
  • At wholesale value, revenues grew 5.1% to $3.7 billion. [4]
  • Graduation rates are defined as the percentage of students who graduate from the degree program within 150% of the program’s defined length. [13]
  • Graduates within 150% of Program Length. [13]
  • 51 Graduation Rate 96% Of the 37 graduates available for employment;. [13]
  • 20 Graduation Rate 67% Of the 15 graduates available for employment;. [13]
  • Graduates Employed in Field 6 Employment Rate 40% Audio Arts Certificate Online, 7 Months Of the 182 students available for graduation between 6/2019 5/2020; Graduates within 150% of Program Length. [13]
  • 115 Graduation Rate 63% Of the 95 graduates available for employment;. [13]
  • Graduates Employed in Field 37 Employment Rate 39% Audio Arts Certificate Campus, 7 Months Of the 7 students available for graduation between 6/2019 5/2020; Graduates within 150% of Program Length. [13]
  • 60% Of the 52 graduates available for employment;. [13]
  • Graduates Employed in Field 31 Employment Rate 60% Audio Production Bachelor’s Online, 29 Months Of the 145 students available for graduation between 7/2017. [13]
  • 43 Graduation Rate 30% Of the 39 graduates available for employment; Graduates Employed in Field. [13]
  • 24 Employment Rate 62% Audio Production Bachelor’s Online, 32 Months Of the 742 students available for graduation between 4/2016. [13]
  • 246 Graduation Rate 33% Of the 215 graduates available for employment;. [13]
  • Graduates Employed in Field 129 Employment Rate 60% Audio Production Certificate Online, 5 Months Of the 215 students available for graduation between 9/2019 8/2020; Graduates within 150% of Program Length. [13]
  • 129 Graduation Rate 60% Of the 100 graduates available for employment;. [13]
  • 38 Employment Rate 38% Business Certificate Online, 7 Months Of the 25 students available for graduation between 6/2019 5/2020; Graduates within 150% of Program Length. [13]
  • 17 Graduation Rate 68% Of the 11 graduates available for employment;. [13]
  • Graduates Employed in Field 9 Employment Rate 82% Business Intelligence Master’s Online, 12 Months Of the 48 students available for graduation between 10/2018. [13]
  • 11 Graduation Rate 92% Of the 9 graduates available for employment;. [13]
  • Graduates Employed in Field 4 Employment Rate 44% Computer Animation Associate Online, 16 Months Of the 70 students available for graduation between 4/2018 3/2019; Graduates within 150% of Program Length. [13]
  • 2 Graduation Rate 100% Of the 2 graduates available for employment;. [13]
  • Employment Rate 0% Computer Animation Bachelor’s Campus, 20 Months Of the 157 students available for graduation between 10/2017 9/2018; Graduates within 150% of Program Length. [13]
  • 125 Graduation Rate 80% Of the 92 graduates available for employment;. [13]
  • Graduates Employed in Field 26 Employment Rate 28%. [13]
  • Computer Animation Bachelor’s Online, 29 Months Of the 65 students available for graduation between 7/2017 8/2017; Graduates within 150% of Program Length 25 Graduation Rate 38% Of the 24 graduates available for employment;. [13]
  • Graduates Employed in Field 9 Employment Rate 38%. [13]
  • 32 Months Of the 286 students available for graduation between 4/2016 3/2017; Graduates within 150% of Program Length 106 Graduation Rate 37% Of the 103 graduates available for employment;. [13]
  • 44 Employment Rate 43% Computer Animation Bachelor’s Campus, 29 Months Of the 8 students available for graduation between 7/2017. [13]
  • 2 Graduation Rate 25% Of the 1 graduates available for employment; Graduates Employed in Field. [13]
  • 1 Employment Rate 100% Computer Animation Bachelor’s Campus, 32 Months Of the 14 students available for graduation between 4/2016. [13]
  • Graduates Employed in Field 1 Employment Rate 50% Computer Science Associate Online, 16 Months Of the 2 students available for graduation between 4/2018. [13]
  • 1 Graduation Rate 50% Of the 1 graduates available for employment;. [13]
  • Graduates Employed in Field 1 Employment Rate 100% Computer Science Bachelor’s Campus, 20 Months Of the 21 students available for graduation between 10/2017 9/2018; Graduates within 150% of Program Length. [13]
  • 14 Graduation Rate 67% Of the 11 graduates available for employment;. [13]
  • Graduates Employed in Field 9 Employment Rate 82% Computer Science Certificate Online, 7 Months Of the 5 students available for graduation between 6/2019. [13]
  • 5 Graduation Rate 100% Of the 4 graduates available for employment;. [13]
  • Graduates Employed in Field 3 Employment Rate 75% Creative Writing Associate Campus, 10 Months Of the 7 students available for graduation between 1/2019 12/2019; Graduates within 150% of Program Length 5 Graduation Rate 71%. [13]
  • Of the 31 graduates available for employment; Graduates Employed in Field 10 Employment Rate 32% Creative. [13]
  • 40 Graduation Rate 80% Of the 32 graduate available for employment;. [13]
  • 30 Graduation Rate 51% Of the 26 graduate available for employment;. [13]
  • Graduates Employed in Field 8 Employment Rate 31% Creative. [13]
  • Of the 278 students available for graduation between 4/2016 3/2017; Graduates within 150% of Program Length 154 Graduation Rate 55% Of the 129 graduates available for employment;. [13]
  • Graduates Employed in Field 65 Employment Rate 50% Creative. [13]
  • 3 Graduation Rate 100% Of the 3 graduates available for employment;. [13]
  • Graduates Employed in Field 1 Employment Rate 33% Creative. [13]
  • 32 Months Of the 5 students available for graduation between 4/2016 3/2017; Graduates within 150% of Program Length 4 Graduation Rate 80% Of the 3 graduates available for employment;. [13]
  • Graduates Employed in Field 2 Employment Rate 67% Creative Writing Certificate Online, 7 Months Of the 9 students available for graduation between 6/2019 5/2020; Graduates within 150% of Program Length. [13]
  • Of the 6 graduates available for employment; Graduates Employed in Field 2 Employment Rate 33% Creative Writing MFA Online, 12 Months Of the 163 students available for graduation between 10/2018 9/2019; Graduates within 150% of Program Length. [13]
  • 127 Graduation Rate 78% Of the 119 graduates available for employment;. [13]
  • 63 Employment Rate 53% Digital Arts & Design Digital Arts & Design Associate Campus, 10 Months Of the 5 students available for graduation between 1/2019 12/2019; Graduates within 150% of Program Length. [13]
  • Graduates Employed in Field 2 Employment Rate 50% Digital Arts & Design Bachelor’s Campus, 20 Months Of the 58 students available for graduation between 10/2017 9/2018; Graduates within 150% of Program Length. [13]
  • 44 Graduation Rate 76% Of the 35 graduates available for employment;. [13]
  • Graduates Employed in Field 26 Employment Rate 74% Digital Arts & Design Bachelor’s Campus, 29 Months Of the 5 students available for graduation between 7/2017. [13]
  • 4 Graduation Rate 80% Of the 4 graduates available for employment;. [13]
  • Graduates Employed in Field 4 Employment Rate 100% Digital Arts & Design Bachelor’s Campus, 32 Months Of the 4 students available for graduation between 4/2016. [13]
  • 4 Graduation Rate 100% Of the 4 graduates available for employment;. [13]
  • Graduates Employed in Field 1 Employment Rate 25% Digital Cinematography Associate Online, 16 Months Of the 71 students available for graduation between 4/2018 3/2019; Graduates within 150% of Program Length. [13]
  • 48 Graduation Rate 68% Of the 39 graduates available for employment;. [13]
  • Graduates Employed in Field 19 Employment Rate 49%. [13]
  • Of the 303 students available for graduation between 4/2016 3/2017; Graduates within 150% of Program Length 121 Graduation Rate 40% Of the 114 graduates available for employment;. [13]
  • Graduates Employed in Field 72 Employment Rate 63% Digital Marketing Associate Online, 16 Months Of the 15 students available for graduation between 4/2018 3/2019; Graduates within 150% of Program Length. [13]
  • 8 Graduation Rate 53% Of the 6 graduates available for employment;. [13]
  • Graduates Employed in Field 5 Employment Rate 83% Digital Marketing Bachelor’s Online, 29 Months Of the 15 students available for graduation between 7/2017 8/2017; Graduates within 150% of Program Length. [13]
  • 6 Graduation Rate 40% Of the 6 graduates available for employment;. [13]
  • Graduates Employed in Field 5 Employment Rate 83% Digital Marketing Bachelor’s Online, 32 Months Of the 78 students available for graduation between 4/2016 3/2017; Graduates within 150% of Program Length. [13]
  • 35 Graduation Rate 45% Of the 29 graduates available for employment;. [13]
  • Graduates Employed in Field 23 Employment Rate 79% Digital Marketing Master’s Online, 12 Months Of the 122 students available for graduation between 10/2018 9/2019; Graduates within 150% of Program Length. [13]
  • 76 Graduation Rate 62% Of the 74 graduates available for employment;. [13]
  • 61 Employment Rate 82% Digital Marketing Certificate Online, 4 Months Of the 44 students available for graduation between 10/2019 9/2020; Graduates within 150% of Program Length. [13]
  • 32 Graduation Rate 73% Of the 30 graduates available for employment;. [13]
  • Graduates Employed in Field 24 Employment Rate 80% Entertainment Business Associate Campus, 10 Months Of the 2 students available for graduation between 1/2019 12/2019; Graduates within 150% of Program Length. [13]
  • 2 Graduation Rate 100% Of the 1 graduate available for employment;. [13]
  • Graduates Employed in Field 1 Employment Rate 100% Entertainment Business Associate Online, 16 Months Of the 19 students available for graduation between 4/2018 3/2019; Graduates within 150% of Program Length. [13]
  • 14 Graduation Rate 74% Of the 10 graduate available for employment;. [13]
  • Graduates Employed in Field 7 Employment Rate 70% Entertainment Business Associate Campus, 16 Months Of the 1 students available for graduation between 4/2018. [13]
  • 1 Graduation Rate 100% Of the 1 graduate available for employment;. [13]
  • Graduates Employed in Field 1 Employment Rate 100% Entertainment Business Bachelor’s Campus, 20 Months Of the 39 students available for graduation between 10/2017 9/2018; Graduates within 150% of Program Length. [13]
  • 25 Graduation Rate 64% Of the 17 graduates available for employment;. [13]
  • Graduates Employed in Field 13 Employment Rate 76% Entertainment Business Bachelor’s Online, 25 Months Of the 3 students available for graduation between 3/2017 2/2018; Graduates within 150% of Program Length. [13]
  • Graduates Employed in Field 3 Employment Rate 100% Entertainment Business Bachelor’s Online, 29 Months Of the 18 students available for graduation between 7/2017 8/2017; Graduates within 150% of Program Length 15 Graduation Rate 83%. [13]
  • 4 Graduation Rate 67% Of the 3 graduates available for employment;. [13]
  • Graduates Employed in Field 3 Employment Rate 100% Entertainment Business Bachelor’s Campus, 32 Months Of the 7 students available for graduation between 4/2016 3/2017; Graduates within 150% of Program Length 4 Graduation Rate 57%. [13]
  • 90 Graduation Rate 87% Of the 68 graduates available for employment;. [13]
  • 49 Employment Rate 72% Entertainment Business Master’s Online, 12 Months Of the 244 students available for graduation between 10/2018. [13]
  • 172 Graduation Rate 70% Of the 161 graduates available for employment;. [13]
  • Graduates Employed in Field 115 Employment Rate 71% Film Associate Campus, 10 Months Of the 12 students available for graduation between 1/2019 12/2019; Graduates within 150% of Program Length 11 Graduation Rate 92%. [13]
  • Of the 7 graduates available for employment; Graduates Employed in Field 5 Employment Rate 71% Film Bachelor’s Campus, 20 Months Of the 282 students available for graduation between 10/2017 9/2018; Graduates within 150% of Program Length. [13]
  • Of the 188 graduates available for employment; Graduates Employed in Field 131 Employment Rate 70% Film Bachelor’s Campus, 29 Months Of the 16 students available for graduation between 7/2017 8/2017; Graduates within 150% of Program Length. [13]
  • 8 Graduation Rate 50% Of the 8 graduates available for employment;. [13]
  • Graduates Employed in Field 5 Employment Rate 63% Film Bachelor’s Campus, 32 Months Of the 16 students available for graduation between 4/2016. [13]
  • 9 Graduation Rate 56% Of the 8 graduates available for employment;. [13]
  • Graduates Employed in Field 7 Employment Rate 88% Film & Video Film & Video Certificate Online, 7 Months Of the 43 students available for graduation between 6/2019 5/2020; Graduates within 150% of Program Length. [13]
  • Of the 24 graduates available for employment; Graduates Employed in Field 10 Employment Rate 42% Film & Video Certificate Campus, 7 Months Of the 2 students available for graduation between 6/2019 5/2020; Graduates within 150% of Program Length. [13]
  • 2 Graduation Rate 100% Of the 0 graduates available for employment;. [13]
  • Of the 89 graduates available for employment; Graduates Employed in Field 54 Employment Rate 61% Game Art Associate Campus, 10 Months Of the 8 student available for graduation between 1/2019 12/2019; Graduates within 150% of Program Length. [13]
  • 7 Graduation Rate 88% Of the 7 graduates available for employment;. [13]
  • Graduates Employed in Field 1 Employment Rate 14% Game Art Associate Online, 16 Months Of the 44 students available for graduation between 4/2018. [13]
  • 35 Graduation Rate 80% Of the 24 graduates available for employment;. [13]
  • Graduates Employed in Field 6 Employment Rate 25% Game Art Associate Campus, 16 Months Of the 1 students available for graduation between 4/2018 3/2019; Graduates within 150% of Program Length. [13]
  • Graduation Rate 0% Of the 0 graduates available for employment; Graduates Employed in Field 0. [13]
  • 20 Months Of the 98 students available for graduation between 10/2017 9/2018; Graduates within 150% of Program Length. [13]
  • Of the 57 graduates available for employment; Graduates Employed in Field 19 Employment Rate 33% Game Art Bachelor’s Online, 29 Months Of the 61 students available for graduation between 7/2017 8/2017; Graduates within 150% of Program Length. [13]
  • 31 Graduation Rate 51% Of the 29 graduates available for employment;. [13]
  • 14 Employment Rate 48% Game Art Bachelor’s Online, 32 Months Of the 242 students available for graduation between 4/2016. [13]
  • Of the 89 graduates available for employment; Graduates Employed in Field 39 Employment Rate 44% Game Art Bachelor’s Campus, 29 Months Of the 8 students available for graduation between 7/2017 8/2017; Graduates within 150% of Program Length. [13]
  • 8 Graduation Rate 100% Of the 7 graduates available for employment;. [13]
  • Graduates Employed in Field 4 Employment Rate 57% Game Art Bachelor’s Campus, 32 Months Of the 14 students available for graduation between 4/2016. [13]
  • Of the 9 graduates available for employment; Graduates Employed in Field 3 Employment Rate 33% Game Design Associate Online, 16 Months Of the 87 students available for graduation between 4/2018 3/2019; Graduates within 150% of Program Length. [13]
  • 65 Graduation Rate 75% Of the 49 graduates available for employment;. [13]
  • Graduates Employed in Field 9 Employment Rate 18% Game Design Bachelor’s Campus, 20 Months Of the 174 student available for graduation between 10/2017 9/2018; Graduates within 150% of Program Length. [13]
  • 118 Graduation Rate 68% Of the 75 graduate available for employment;. [13]
  • Graduates Employed in Field 22 Employment Rate 29% Game Design Bachelor’s Online, 29 Months Of the 175 student available for graduation between 7/2017. [13]
  • Of the 39 graduate available for employment; Graduates Employed in Field 6 Employment Rate 15% Game Design Bachelor’s Online, 32 Months Of the 876 students available for graduation between 4/2016 3/2017; Graduates within 150% of Program Length. [13]
  • 211 Graduation Rate 24% Of the 191 graduates available for employment;. [13]
  • 52 Employment Rate 27% Game Design Bachelor’s Campus, 29 Months Of the 6 students available for graduation between 7/2017. [13]
  • 3 Graduation Rate 50% Of the 3 graduates available for employment;. [13]
  • Employment Rate 0% Game Design Bachelor’s Campus, 32 Months Of the 9 students available for graduation between 4/2016 3/2017; Graduates within 150% of Program Length. [13]
  • Of the 5 graduates available for employment; Graduates Employed in Field 3 Employment Rate 60% Game Design Certificate Online, 7 Months Of the 131 students available for graduation between 6/2019 5/2020; Graduates within 150% of Program Length. [13]
  • 125 Graduation Rate 95% Of the 100 graduates available for employment;. [13]
  • Graduates Employed in Field 19 Employment Rate 19% Game Design Master’s Campus, 12 Months Of the 85 students available for graduation between 10/2018 9/2019; Graduates within 150% of Program Length. [13]
  • 7 Graduation Rate 100% Of the 6 graduates available for employment;. [13]
  • Graduates Employed in Field 1 Employment Rate 17% Game Development Bachelor’s Campus, 20 Months Of the 77 students available for graduation between 10/2017 9/2018; Graduates within 150% of Program Length. [13]
  • 46 Graduation Rate 60% Of the 38 graduates available for employment;. [13]
  • 30 Employment Rate 79% Game Development Bachelor’s Campus, 29 Months Of the 1 students available for graduation between 7/2017 8/2017; Graduates within 150% of Program Length. [13]
  • 1 Graduation Rate 100% Of the 1 graduates available for employment;. [13]
  • Graduates Employed in Field 1 Employment Rate 100% Game Development Bachelor’s Campus, 32 Months Of the 3 students available for graduation between 4/2016. [13]
  • Graduates Employed in Field 3 Employment Rate 100% Graphic Design Associate Online, 16 Months Of the 117 students available for graduation between 4/2018 3/2019; Graduates within 150% of Program Length 94 Graduation Rate 80%. [13]
  • Graduates Employed in Field 1 Employment Rate 100% Graphic Design Bachelor’s Campus, 29 Months Of the 66 students available for graduation between 7/2017. [13]
  • 1 Graduation Rate 100% Of the 0 graduates available for employment;. [13]
  • Information Technology Bachelor’s Campus, 29 Months Of the 1 students available for graduation between 7/2017 7/2017; Graduates within 150% of Program Length. [13]
  • 28 Graduation Rate 67% Of the 26 graduates available for employment;. [13]
  • Graduates Employed in Field 22 Employment Rate 85% Marketing Certificate Online, 7 Months Of the 30 students available for graduation between 6/2019 5/2020; Graduates within 150% of Program Length. [13]
  • 20 Graduation Rate 67% Of the 16 graduate available for employment;. [13]
  • Graduates Employed in Field 9 Employment Rate 56% Media Communications Associate Campus, 10 Months Of the 2 students available for graduation between 1/2019 12/2019; Graduates within 150% of Program Length. [13]
  • Employment Rate 0% Media Communications Associate Online, 16 Months Of the 29 students available for graduation between 4/2018 3/2019; Graduates within 150% of Program Length. [13]
  • 22 Graduation Rate 76% Of the 13 graduates available for employment;. [13]
  • Graduates Employed in Field 9 Employment Rate 69% Media Communications Bachelor’s Campus, 20 Months Of the 62 students available for graduation between 10/2017 9/2018; Graduates within 150% of Program Length. [13]
  • 51 Graduation Rate 82% Of the 43 graduates available for employment;. [13]
  • Media Communications Bachelor’s Online, 29 Months Of the 20 students available for graduation between 7/2017 8/2017; Graduates within 150% of Program Length 7 Graduation Rate 35% Of the 7 graduates available for employment;. [13]
  • Graduates Employed in Field 6 Employment Rate 86%. [13]
  • 32 Months Of the 128 students available for graduation between 4/2016 3/2017; Graduates within 150% of Program Length 58 Graduation Rate 45% Of the 51 graduates available for employment;. [13]
  • 40 Employment Rate 78% Media Communications Bachelor’s Campus, 29 Months Of the 2 students available for graduation between 7/2017. [13]
  • Graduates Employed in Field 2 Employment Rate 100% Media Communications Bachelor’s Campus, 32 Months Of the 3 students available for graduation between 4/2016. [13]
  • 2 Graduation Rate 67% Of the 1 graduates available for employment;. [13]
  • Graduates Employed in Field 1 Employment Rate 100% Media Communications Certificate Online, 8 Months Of the 3,302 students available for graduation between 4/2019. [13]
  • 385 Graduation Rate 12% Of the 289 graduates available for employment;. [13]
  • 100 Employment Rate 35% Media Design MFA Online, 12 Months Of the 117 students available for graduation between 10/2018. [13]
  • 75 Graduation Rate 64% Of the 73 graduates available for employment; Graduates Employed in Field. [13]
  • 56 Employment Rate 77% Media Strategy Certificate Online, 7 Months Of the 21 students available for graduation between 6/2019 5/2020; Graduates within 150% of Program Length. [13]
  • 19 Graduation Rate 90% Of the 17 graduate available for employment;. [13]
  • Graduates Employed in Field 8 Employment Rate 47% Mobile Development Associate Campus, 10 Months Of the 5 students available for graduation between 1/2019 12/2019; Graduates within 150% of Program Length. [13]
  • 3 Graduation Rate 60% Of the 0 graduate available for employment;. [13]
  • ; Graduates within 150% of Program Length 11 Graduation Rate 65% Of the 9 graduates available for employment;. [13]
  • Graduates Employed in Field 5 Employment Rate 56% Mobile Development Bachelor’s Campus, 20 Months Of the 20 students available for graduation between 10/2017 9/2018; Graduates within 150% of Program Length. [13]
  • 7 Graduation Rate 35% Of the 6 graduates available for employment;. [13]
  • Graduates Employed in Field 6 Employment Rate 100% Mobile Development Bachelor’s Online, 29 Months Of the 28 students available for graduation between 7/2017 8/2017; Graduates within 150% of Program Length. [13]
  • 32 Months Of the 1 students available for graduation between 4/2016 3/2017; Graduates within 150% of Program Length 1 Graduation Rate 100% Of the 1 graduates available for employment;. [13]
  • Graduates Employed in Field 1 Employment Rate 100% Mobile Gaming Master’s Online, 12 Months Of the 21 students available for graduation between 10/2018 9/2019; Graduates within 150% of Program Length. [13]
  • 8 Graduation Rate 38% Of the 7 graduates available for employment;. [13]
  • Graduates Employed in Field 5 Employment Rate 71% Music Business Associate Campus, 10 Months Of the 2 students available for graduation between 1/2019 12/2019; Graduates within 150% of Program Length. [13]
  • 1 Graduation Rate 50% Of the 1 graduate available for employment;. [13]
  • Graduates Employed in Field 1 Employment Rate 100% Music Business Associate Online, 16 Months Of the 23 students available for graduation between 4/2018 3/2019; Graduates within 150% of Program Length. [13]
  • 16 Graduation Rate 70% Of the 9 graduates available for employment;. [13]
  • Graduates Employed in Field 5 Employment Rate 56% Music Business Bachelor’s Campus, 20 Months Of the 48 students available for graduation between 10/2017 9/2018; Graduates within 150% of Program Length. [13]
  • 41 Graduation Rate 85% Of the 33 graduates available for employment;. [13]
  • Graduates Employed in Field 23 Employment Rate 70% Music Business Bachelor’s Online, 28 Months Of the 3 students available for graduation between 10/2016. [13]
  • Graduates Employed in Field 2 Employment Rate 67% Music Business Bachelor’s Online, 29 Months Of the 27 students available for graduation between 7/2017. [13]
  • 17 Graduation Rate 63% Of the 17 graduates available for employment;. [13]
  • Graduates Employed in Field 12 Employment Rate 71%. [13]
  • 32 Months Of the 154 students available for graduation between 4/2016 3/2017; Graduates within 150% of Program Length 66 Graduation Rate 43%. [13]
  • 2 Graduation Rate 25% Of the 2 graduates available for employment; Graduates Employed in Field. [13]
  • 2 Employment Rate 100% Music Production Associate Campus, 10 Months Of the 21 students available for graduation between 1/2019 12/2019; Graduates within 150% of Program Length. [13]
  • 21 Graduation Rate 100% Of the 15 graduates available for employment;. [13]
  • Graduates Employed in Field 5 Employment Rate 33% Music Production Associate Online, 16 Months Of the 79 students available for graduation between 4/2018. [13]
  • 61 Graduation Rate 77% Of the 44 graduates available for employment;. [13]
  • Graduates Employed in Field 21 Employment Rate 48% Music Production Bachelor’s Campus, 20 Months Of the 172 students available for graduation between 10/2017 9/2018; Graduates within 150% of Program Length. [13]
  • 110 Graduation Rate 64% Of the 78 graduates available for employment;. [13]
  • Graduates Employed in Field 35 Employment Rate 45%. [13]
  • Music Production Bachelor’s Online, 29 Months Of the 84 students available for graduation between 7/2017 8/2017; Graduates within 150% of Program Length 24 Graduation Rate 29%. [13]
  • 1 Graduation Rate 20% Of the 0 graduates available for employment;. [13]
  • 2 Employment Rate 67% New Media Journalism. [13]
  • New Media Journalism Master’s Online, 12 Months Of the 70 students available for graduation between 10/2018 9/2019; Graduates within 150% of Program Length 39 Graduation Rate 56% Of the 35 graduates available for employment;. [13]
  • 27 Employment Rate 77% Public Relations Master’s Online, 12 Months Of the 77 students available for graduation between 10/2018. [13]
  • 51 Graduation Rate 66% Of the 48 graduates available for employment;. [13]
  • 37 Employment Rate 77% Recording Arts Associate Campus, 10 Months Of the 35 students available for graduation between 1/2019 12/2019; Graduates within 150% of Program Length. [13]
  • 32 Graduation Rate 91% Of the 22 graduates available for employment;. [13]
  • Graduates Employed in Field 10 Employment Rate 45% Recording Arts Associate Campus, 16 Months Of the 1 students available for graduation between 4/2018. [13]
  • Graduates Employed in Field 1 Employment Rate 100% Recording Arts Bachelor’s Campus, 20 Months Of the 253 students available for graduation between 10/2017 9/2018; Graduates within 150% of Program Length. [13]
  • 159 Graduation Rate 63% Of the 130 graduates available for employment;. [13]
  • 90 Employment Rate 69% Recording Arts Bachelor’s Campus, 32 Months Of the 17 students available for graduation between 4/2016 3/2017; Graduates within 150% of Program Length. [13]
  • 7 Graduation Rate 41% Of the 6 graduates available for employment;. [13]
  • Graduates Employed in Field 5 Employment Rate 83% Recording Arts Bachelor’s Campus, 29 Months Of the 11 students available for graduation between 7/2017. [13]
  • Of the 2 graduates available for employment; Graduates Employed in Field 1 Employment Rate 50% Show Production Associate Campus, 10 Months Of the 8 students available for graduation between 1/2019 12/2019; Graduates within 150% of Program Length. [13]
  • 8 Graduation Rate 100% Of the 4 graduates available for employment;. [13]
  • 20 Months Of the 99 students available for graduation between 10/2017 9/2018; Graduates within 150% of Program Length. [13]
  • 75 Graduation Rate 76% Of the 68 graduates available for employment;. [13]
  • Graduates Employed in Field 58 Employment Rate 85%. [13]
  • Graduates within 150% of Program Length 1 Graduation Rate 25% Of the 1 graduates available for employment; Graduates Employed in Field. [13]
  • 32 Months Of the 7 students available for graduation between 4/2016 3/2017; Graduates within 150% of Program Length 3 Graduation Rate 43%. [13]
  • Of the 3 graduates available for employment; Graduates Employed in Field 3 Employment Rate 100%. [13]
  • 36 Months Of the 3 students available for graduation between 10/2015 9/2016; Graduates within 150% of Program Length 3 Graduation Rate 100% Of the 3 graduates available for employment;. [13]
  • Graduates Employed in Field 2 Employment Rate 67% Simulation & Visualization Simulation & Visualization Bachelor’s Campus, 20 Months Of the 26 students available for graduation between 10/2017 9/2018; Graduates within 150% of Program Length. [13]
  • 23 Graduation Rate 88% Of the 20 graduates available for employment;. [13]
  • Graduates Employed in Field 17 Employment Rate 85% Simulation & Visualization Bachelor’s Campus, 29 Months Of the 1 students available for graduation between 7/2017. [13]
  • Graduates Employed in Field 1 Employment Rate 100% Sportscasting Associate Campus, 10 Months Of the 1 students available for graduation between 1/2019 12/2019; Graduates within 150% of Program Length. [13]
  • Graduates Employed in Field 1 Employment Rate 100% Sportscasting Associate Online, 16 Months Of the 8 students available for graduation between 4/2018 3/2019; Graduates within 150% of Program Length. [13]
  • 3 Graduation Rate 38% Of the 2 graduates available for employment;. [13]
  • Employment Rate 0% Sportscasting Bachelor’s Campus, 20 Months Of the 29 students available for graduation between 10/2017 9/2018; Graduates within 150% of Program Length. [13]
  • Graduates Employed in Field 1 Employment Rate 100% Sports Marketing & Media Associate Online, 16 Months Of the 10 students available for graduation between 4/2018 3/2019; Graduates within 150% of Program Length. [13]
  • 7 Graduation Rate 70% Of the 7 graduates available for employment;. [13]
  • Graduates Employed in Field 5 Employment Rate 71% Sports Marketing & Media. [13]
  • 2 Graduation Rate 22% Of the 1 graduates available for employment;. [13]
  • Graduates Employed in Field 1 Employment Rate 100% Sports Marketing & Media Bachelor’s Online, 32 Months Of the 58 students available for graduation between 4/2016. [13]
  • 2 Graduation Rate 100% Of the 1 graduates available for employment;. [13]
  • Employment Rate 0% Sports Marketing & Media Bachelor’s Campus, 32 Months Of the 3 students available for graduation between 7/2017 8/2017; Graduates within 150% of Program Length. [13]
  • Graduates Employed in Field 1 Employment Rate 100% Visual Design Certificate Online, 7 Months Of the 26 students available for graduation between 6/2019 5/2020; Graduates within 150% of Program Length. [13]
  • 23 Graduation Rate 88% Of the 19 graduates available for employment;. [13]
  • Graduates Employed in Field 9 Employment Rate47% Visual Design Certificate Campus, 7 Months Of the 2 students available for graduation between 6/2019 5/2020; Graduates within 150% of Program Length. [13]
  • 1 Graduation Rate 50% Of the 1 graduates available for employment;. [13]
  • Employment Rate 0% Web Design & Development Web Design & Development Associate Campus, 10 Months Of the 2 students available for graduation between 1/2019 12/2019; Graduates within 150% of Program Length. [13]
  • ; Graduates within 150% of Program Length 7 Graduation Rate 58% Of the 6 graduates available for employment;. [13]
  • Graduates Employed in Field 4 Employment Rate 67% Web Design & Development Bachelor’s Campus, 20 Months Of the 6 students available for graduation between 10/2017 9/2018; Graduates within 150% of Program Length. [13]
  • Graduates Employed in Field 3 Employment Rate 100% Web Design & Development Bachelor’s Online, 27 Months Of the 1 students available for graduation between 12/2016 11/2017; Graduates within 150% of Program Length 1 Graduation Rate 100%. [13]
  • Of the 1 graduates available for employment; Graduates Employed in Field 1 Employment Rate 100% Full Sail University. [13]
  • 0 seconds of 1 minute, 38 secondsVolume 75%. [5]
  • Through research, planning, and flexibility, you can avoid many of the pitfalls of a new business and be a part of the 25% that make it to 15 years. [5]

I know you want to use Business Music Software, thus we made this list of best Business Music Software. We also wrote about how to learn Business Music Software and how to install Business Music Software. Recently we wrote how to uninstall Business Music Software for newbie users. Don’t forgot to check latest Business Music statistics of 2024.

Reference


  1. businessofapps – https://www.businessofapps.com/data/spotify-statistics/.
  2. comparecamp – https://comparecamp.com/music-industry-statistics/.
  3. wikipedia – https://en.wikipedia.org/wiki/Music_industry.
  4. weforum – https://www.weforum.org/agenda/2020/05/this-is-how-covid-19-is-affecting-the-music-industry/.
  5. riaa – https://www.riaa.com/reports/2020-mid-year-music-industry-revenue-report-riaa/.
  6. investopedia – https://www.investopedia.com/financial-edge/1010/top-6-reasons-new-businesses-fail.aspx.
  7. statista – https://www.statista.com/topics/4948/music-industry/.
  8. businessofapps – https://www.businessofapps.com/data/apple-music-statistics/.
  9. statista – https://www.statista.com/statistics/253915/favorite-music-genres-in-the-us/.
  10. bls – https://www.bls.gov/careeroutlook/2015/article/careers-for-music-lovers.htm.
  11. bls – https://www.bls.gov/oes/current/oes131011.htm.
  12. visitmusiccity – https://www.visitmusiccity.com/explore-nashville/about/statistics.
  13. oberlo – https://www.oberlo.com/blog/tiktok-statistics.
  14. fullsail – https://go.fullsail.edu/grad-rates-and-employment-statistics.

How Useful is Business Music

One of the primary benefits of business music is its ability to create a pleasant environment for both customers and employees. Music has the power to influence our mood and behavior, and the right choice of music can help set the tone for a positive experience. For customers, background music can create a welcoming and relaxing ambience, making them more likely to stay longer and potentially spend more money. Employees, on the other hand, can benefit from music that boosts productivity and morale, ultimately leading to a more enjoyable work environment.

Another advantage of business music is its ability to reinforce a company’s brand identity. Music is a powerful tool for communication, and selecting the right music can help convey the values and personality of a brand. By choosing music that aligns with their brand image, companies can create a cohesive and engaging experience for their customers, ultimately enhancing brand loyalty and recognition.

Business music also has the potential to influence consumer behavior. Studies have shown that background music can impact shopping behavior, with certain types of music leading to increased sales or longer shopping times. By strategically selecting music that matches their target audience, companies can create a tailored experience that encourages customers to make purchases and return in the future.

Despite the benefits of business music, it is essential to consider the potential drawbacks. One common concern is the issue of music licensing and copyright infringement. Using copyrighted music without proper authorization can lead to legal consequences, so it is crucial for businesses to ensure that they have the necessary licenses in place to play music in their establishments. Additionally, the choice of music can also be polarizing, as individual preferences can vary widely. What one person finds enjoyable, another may find annoying or distracting. Businesses must carefully consider their target audience and select music that is likely to have a broad appeal.

In conclusion, while business music can be a valuable tool for creating a positive atmosphere, enhancing brand identity, and influencing consumer behavior, it is essential for companies to approach it thoughtfully and responsibly. By selecting music that aligns with their brand and target audience, obtaining the necessary licenses, and considering the potential impact on both customers and employees, businesses can harness the power of music to their advantage. As with any business strategy, the key lies in understanding the needs and preferences of your target audience and using music as a tool to enhance the overall experience.

In Conclusion

Be it Business Music benefits statistics, Business Music usage statistics, Business Music productivity statistics, Business Music adoption statistics, Business Music roi statistics, Business Music market statistics, statistics on use of Business Music, Business Music analytics statistics, statistics of companies that use Business Music, statistics small businesses using Business Music, top Business Music systems usa statistics, Business Music software market statistics, statistics dissatisfied with Business Music, statistics of businesses using Business Music, Business Music key statistics, Business Music systems statistics, nonprofit Business Music statistics, Business Music failure statistics, top Business Music statistics, best Business Music statistics, Business Music statistics small business, Business Music statistics 2024, Business Music statistics 2021, Business Music statistics 2024 you will find all from this page. 🙂

We tried our best to provide all the Business Music statistics on this page. Please comment below and share your opinion if we missed any Business Music statistics.

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