Digital Rights Management (DRM) Statistics 2024 – Everything You Need to Know

Are you looking to add Digital Rights Management (DRM) to your arsenal of tools? Maybe for your business or personal use only, whatever it is – it’s always a good idea to know more about the most important Digital Rights Management (DRM) statistics of 2024.

My team and I scanned the entire web and collected all the most useful Digital Rights Management (DRM) stats on this page. You don’t need to check any other resource on the web for any Digital Rights Management (DRM) statistics. All are here only πŸ™‚

How much of an impact will Digital Rights Management (DRM) have on your day-to-day? or the day-to-day of your business? Should you invest in Digital Rights Management (DRM)? We will answer all your Digital Rights Management (DRM) related questions here.

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Best Digital Rights Management (DRM) Statistics

☰ Use “CTRL+F” to quickly find statistics. There are total 24 Digital Rights Management (DRM) Statistics on this page πŸ™‚

Digital Rights Management (DRM) Market Statistics

  • The global digital rights management market size was valued at $3.60 billion in 2020, and is estimated to reach a value of $24.63 billion by 2030, registering a CAGR of 21.4% from 2021 to 2030. [0]
  • Post COVID 19, the size of the global digital rights management market forecast is estimated to be $5,128 million in 2020, and is projected to reach $24,636 million by 2030. [0]
  • The market is concentrated with major players consuming 45 50% of the share. [0]
  • The Digital Rights Management market was valued at USD 3215.4 million in 2020 and expected to reach USD 6324.1 million by 2026 and grow at a CAGR of 12.18% over the forecast period. [1]

Digital Rights Management (DRM) Software Statistics

  • A report from DataProt found that 57% of computer users admit they have pirated software in the past. [2]

Digital Rights Management (DRM) Latest Statistics

  • According to a survey published by AMR, more than 82% of the surveyed people admitted to having downloaded digital content illegally. [0]
  • According to a Statistics Canada survey, Canadians over the age of 15 increased their online time by more than 75% in the first few months of 2021. [0]
  • AsiaPacific would exhibit the highest CAGR of 23.9% during 2021 2030 Get more information on this report Key Benefits For Stakeholders. [0]
  • In March 2010, Uplay servers suffered a period of inaccessibility due to a large scale DDoS attack, causing around 5% of game owners to become locked out of playing their game. [3]
  • Acetrax Video on Demand.and Acetrax Video on Demand.[150][151]PiracyDRM laws are widely flouted according to Australia Official Music Chart Survey, copyright infringements from all causes are practised by millions of people. [3]
  • 2007.Ken Fisher .”Musicload 75% of customer service problems caused by DRM”. [3]
  • [2012] 17 Journal of Intellectual Property Rights pp. 463–477, 465 [3]
  • [2012] 17 Journal of Intellectual Property Rights pp. 463–477, 464 [3]
  • The Association for Computing Machinery and the Institute of Electrical and Electronics Engineers opposed DRM, naming AACS as a technology “most likely to fail” in an issue of IEEE Spectrum.[132]. [3]
  • Music Store, [148] DRM laws are widely flouted according to Australia Official Music Chart Survey, copyright infringements from all causes are practised by millions of people. [3]
  • Ken Fisher .”Musicload 75% of customer service problems caused by DRM”. [3]
  • According to the U.S. Chamber of Commerce, the US economy loses almost $30 billion a year to online piracy. [2]
  • Asia Pacific Largest Market North America CAGR 12.18 % Market Overview. [1]
  • According to the American media measurement and analytics company, comScore, Netflix captures 74% of the total penetration of US OTT households, followed by Youtube with 54%, and Amazon by 33%. [1]
  • The Digital Rights Management Market is growing at a CAGR of 12.18% over the next 5 years. [1]
  • One of these networks, called Napster, was particularly popular at its peak, some colleges estimated that 60% of their Internet bandwidth was being used by Napster to download MP3 files. [4]
  • In a 2016 study , researchers evaluated a random sample of DMCA takedown requests to Google Image Search, and found that about 36% were of questionable validity. [4]
  • Axis goes from 0% to 16.0%. [4]
  • Questionable Subject Matter 15.1% Potential Fair Use 11.5% Ownership Issues 6.1% May Not meet Statutory Requirements 2.9% Public Domain 0.9%. [4]

I know you want to use Digital Rights Management (DRM) Software, thus we made this list of best Digital Rights Management (DRM) Software. We also wrote about how to learn Digital Rights Management (DRM) Software and how to install Digital Rights Management (DRM) Software. Recently we wrote how to uninstall Digital Rights Management (DRM) Software for newbie users. Don’t forgot to check latest Digital Rights Management (DRM) statistics of 2024.

Reference


  1. alliedmarketresearch – https://www.alliedmarketresearch.com/digital-rights-management-market.
  2. mordorintelligence – https://www.mordorintelligence.com/industry-reports/digital-rights-management-drm-market.
  3. brandfolder – https://brandfolder.com/blog/digital-rights-management.
  4. wikipedia – https://en.wikipedia.org/wiki/Digital_rights_management.
  5. khanacademy – https://www.khanacademy.org/computing/computers-and-internet/xcae6f4a7ff015e7d:digital-information/xcae6f4a7ff015e7d:digital-copyright-and-licenses/a/copyright-drm-and-the-dmca.

How Useful is Digital Rights Management

One of the key arguments against DRM is that it often restricts the rights of consumers to use content in ways that they see fit. For example, DRM can limit the number of times a digital file can be accessed or the devices on which it can be played. This can be particularly frustrating for consumers who have legitimate rights to access content but find themselves restricted by cumbersome DRM measures.

Furthermore, DRM has often been criticized for stifling innovation and hindering interoperability between devices and platforms. By locking content into specific formats or platforms, DRM can prevent users from freely moving their content between devices or software applications of their choosing. This can restrict user autonomy and limit the potential for new and innovative uses of digital content.

Moreover, DRM has implications for digital archiving and preservation. In a digital age where much of our cultural heritage is now created and distributed in digital formats, DRM can present challenges for preserving these works for future generations. DRM restrictions may prevent access to digital content in the future or inhibit efforts to archive and preserve digital works for posterity.

Another concern with DRM is its potential for abuse by rights holders. Some argue that the expansive nature of DRM measures can give rights holders too much control over how their content is accessed and used, leading to potential abuses of power and user rights. For example, DRM may be used to censor or restrict access to content based on subjective criteria, posing risks to freedom of expression and information dissemination.

Despite these criticisms, proponents of DRM argue that it is a necessary tool in protecting intellectual property and ensuring that creators are fairly compensated for their work. DRM can help deter piracy and unauthorized distribution of digital content, providing creators with some assurance that their work will be protected and that they will receive appropriate compensation for their efforts.

Ultimately, the debate over the usefulness of DRM is a complex one, with valid arguments on both sides. While DRM can serve as a valuable tool for protecting intellectual property and deterring piracy, its limitations and implications for consumer rights and accessibility cannot be ignored. As we continue to navigate the ever-evolving landscape of digital content distribution, finding a balance between protecting creators’ rights and ensuring a seamless and accessible user experience will be key in determining the future of DRM in the digital age.

In Conclusion

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