Gaming Tools Statistics 2024 – Everything You Need to Know

Are you looking to add Gaming Tools to your arsenal of tools? Maybe for your business or personal use only, whatever it is – it’s always a good idea to know more about the most important Gaming Tools statistics of 2024.

My team and I scanned the entire web and collected all the most useful Gaming Tools stats on this page. You don’t need to check any other resource on the web for any Gaming Tools statistics. All are here only 🙂

How much of an impact will Gaming Tools have on your day-to-day? or the day-to-day of your business? Should you invest in Gaming Tools? We will answer all your Gaming Tools related questions here.

Please read the page carefully and don’t miss any word. 🙂

Best Gaming Tools Statistics

☰ Use “CTRL+F” to quickly find statistics. There are total 164 Gaming Tools Statistics on this page 🙂

Gaming Tools Usage Statistics

  • According to app usage statistics, both males and females spend more than 60 minutes playing a game on their mobile phones on a daily basis. [0]

Gaming Tools Market Statistics

  • According to forecasts, Etsy’s revenue is projected to grow at a 67 percent CAGR between 2019 and 2021, making it one of the fastest growing online marketplaces worldwide. [1]
  • Mixer has only managed to capture 1% of the video market even though the company signed several exclusive deals with popular streamers, some of which include Ninja and Shroud. [2]
  • 2021 figures are forecast to reach 2.81 billion gamers that will earn the global games market an estimated $189.3 billion. [3]
  • Smartphone games have the biggest slice of the pie with a 40% market share, followed by console games with 28%. [3]
  • Mobile gaming makes up almost half (49%). [3]
  • With a massive 57.5% market share, Sony’s premier gaming console remains the gaming console to contend with. [3]
  • Nintendo’s Switch came in second, capturing 42% of the global console market. [3]
  • The South Asia gaming market is estimated to generate up to$4.6 billionin 2019. [0]
  • Mobile is accountable for51% of the global gaming market. [0]
  • In 2017, Sony PSP was the most popular console with19.64% of the console gaming market. [0]
  • Smartphones and smartwatches accounted for more than 50% of the gaming market by the end of 2020. [4]
  • The PlayStation held a massive 57.5% market share in 2020, making the Sony premier gaming console the one to beat. [4]
  • A close second was the Xbox, accounting for 42% of the global console market. [4]
  • In the US alone, the industry’s market size was estimated to be worth $60.4 billion. [4]

Gaming Tools Software Statistics

  • Employment of software developers, quality assurance analysts, and testers is projected to grow 22 percent from 2020 to 2030, much faster than the average for all occupations. [5]
  • In 2017,88% of the total revenueof the video game industry came from software sales. [0]

Gaming Tools Latest Statistics

  • The day after the announcement, the company’s stock price plunged by over 35 percent, marking the largest single day drop ever in percentage terms. [1]
  • In April 2024, an online survey in the United States found that 17 percent of respondents said they had a very favorable impression of tech billionaire Elon Musk, whilst a quarter of respondents reported having a somewhat favorable impression of him. [1]
  • Overall, 11 percent had a very unfavorable view of Musk, and 14 percent had never heard of him. [1]
  • According to the source, approximately 614 thousand Ukrainians left for Russia. [1]
  • In 2021, Etsy, an e commerce website company specialized in craft and vintage items, generated revenues worth 2.3 billion U.S. dollars, up by roughly 35 percent from the previous year. [1]
  • New light vehicles were about 8.8 percent more expensive in 2021 than in 2020. [1]
  • 12% increase in the number of players. [6]
  • The mobile gaming industry recorded 12% more players in 2020 than in 2019, with over 2.5 billion players. [6]
  • Android Apps Mobile games constitute about 21% of all Android app downloads and 25% of all iOS app downloads. [6]
  • With many investors and developers coming out with outstanding games in 2021, this percentage is expected to increase in 2021. [6]
  • For instance, mobile game advertisers increased by 9% from the prior year to 60,000. [6]
  • These advertisers made up a large chunk of mobile app advertisers at 24%. [6]
  • 25% of them were puzzle game creatives. [6]
  • This was most evident in CPM, which rose by 166.27% between January and December of the year. [6]
  • Some of them are 74% of the United States mobile gamers would watch an ingame ad if they get an in app perk in return; 82% of mobile gamers prefer free mobile games with ads to paid mobile games without. [6]
  • About 95% of user spend among mobile gamers can be attributed to in. [6]
  • In 2019, 54% of the gamers in the US were male. [2]
  • The action genre is the best seller in the US, accounting for 26.9% of all video game sales. [2]
  • Meanwhile, the shooter genre accounts for 20.9% of all game sales. [2]
  • According to gaming statistics, its revenue was $1.54 billion, while YouTube’s was $1.46 billion. [2]
  • The figure will rise to 3.07 billion in 2024 based on a 5.6% yearon. [3]
  • Growth has been steady with an average of 5.6% yearon. [3]
  • The figures vary depending on the source and demographics counted but it is estimated that 3 out of 4 Americans play video games on various consoles with more than half playing on mobile phones. [3]
  • All segments have achieved positive growth except browser PC games which dropped. [3]
  • Overall gaming console sales reached $92.2 billion in 2020, growing by 17.43% versus the previous year. [3]
  • In addition, cloud gaming, the new gaming ecosystem launched in 2019, achieved substantial growth in 2020, generating $584.7 million in total revenues, or a huge 244% YoY increase. [3]
  • This is why analysts predict that cloud gaming will likely reach $4.8 billion in 2024. [3]
  • The evidence while 38% of gamers still belong to the 18 34 age group, 6% are from the 65 years old and above demographic. [3]
  • Likewise, the study found that the average age range of an American gamer is 35 44 years, while 70% of those below 18 years and 64% of US adults play video games on a regular basis. [3]
  • Also, most gamers play video games because they help them relax (79%) and offer mental stimulation (80%). [3]
  • Moreover, 61% of American gamers play using their smartphones, and around 75% of US households have at least one gamer in their fold. [3]
  • 68% of American adults are gamers, while 70% of American kids aged 18 and below are gamers, too. [3]
  • A survey found that 37% of respondents said that they will likely spend more on video games because of the pandemic. [3]
  • Three out of four American households have a gamer and 64% of American households own a gaming device. [3]
  • Over 70% of parents believe playing video games are educational. [3]
  • Nearly 60% of parents play video games with their children at least once a week. [3]
  • The gender split has a slight skew in favor of male gamers at a 59% to 41% ratio in the US. [3]
  • Likewise, there are likely more females among older American gamers. [3]
  • When it comes to game genres, 71% of American gamers prefer casual games, 53% like action games, and 48% love shooter games. [3]
  • Age Group Male Female 18 34 75% play on a console 51% most often play action games 68% prefer playing with friends 70% say games help them stay connected with family and friends 77% play on a smartphone. [3]
  • 46% most often play casual games 48% prefer playing with friends 55% say games help them stay connected with family and friends. [3]
  • 81% prefer playing alone 63% have been playing games for 10 years or less Types of Gamers. [3]
  • The Ultimate Gamer (14%). [3]
  • The Conventional Player (3%). [3]
  • The Subscriber (21%). [3]
  • The Backseat Viewer (6%). [3]
  • The Popcorn Gamer (14%). [3]
  • The Hardware Enthusiast (9%). [3]
  • The Time Flier (23%). [3]
  • Dropping in an hour to 5 hours a day, gamers worldwide spent an average of 6.33 hours a week playing video games in 2020, a considerable 11% drop from 2019’s 7.11 hours. [3]
  • According to Statista’s 2020 Global Consumer Survey, here are the times that gamers spend on playing games. [3]
  • For two straight years, Germany has the highest weekly average game time of almost 7 hours of gameplay a week, which is a 13% decline versus 2019. [3]
  • The average longest gaming duration is 4 hours 36 minutes, a 7% rise versus the previous year. [3]
  • However, when playing consecutively for 10 15 hours, women play longer by 2.03%, and for playing over 15 hours straight, female gamers play more by 4.2%. [3]
  • Ewallets are gaining support 26% choose PayPal as the preferred payment method for in. [3]
  • 70% of video gamersare aged 18 or higher. [0]
  • In 2019,63% of mobile gamersare female. [0]
  • 60% of American adultsprefer to play on their smartphones. [0]
  • 52% of gamersplay on their personal computers. [0]
  • According to mobile app statistics from ourapp launch checklist, in 2019 around 2.1 billion individuals were playing mobile games. [0]
  • 75% of Americanshave at least one video gamer in their household. [0]
  • 54% of all gamers are male. [0]
  • 52% of video game playersare college. [0]
  • 72% of male video game playersare in the age group of 18. [0]
  • 78% of gamersclaim that video games are mentally stimulating, while simultaneously relieving stress. [0]
  • Gaming industry statistics for India are also very positive, they claim that their gaming industry is valued at $930 million and is expected to grow up to 41% annually. [0]
  • 42% of Americansplay video games every week. [0]
  • 84% of US teenshave a console at home or have access to one. [0]
  • 97% of US teenage boysplay video games on some kind of device. [0]
  • Filmora Wondershare) 49% of the womenin the age group 18 29 are video gamers. [0]
  • 63% of all gamersprefer to play with other people. [0]
  • 74% of parentsbelieve that gaming has an educational impact on their children. [0]
  • 70% of generation Xgamers prefer to play on their smartphones. [0]
  • The mobile gaming penetration in the US is expected to cross thethreshold of 60%in 2019. [0]
  • 38% of game developerscreate games for mobile devices. [0]
  • 52% of game developerswork on projects for PC or Mac. [0]
  • 90% of American gamersplay on their smartphones, among other devices. [0]
  • 49% of gamers prefer to play on a console. [0]
  • 69% of millennialsoften play on consoles. [0]
  • Pc gaming is about to increase to$35.7 billion, which is +4%. [0]
  • 49% of US adultsplay games on consoles. [0]
  • Adult women represent33% of the global population of gamers. [0]
  • The primary motivation for playing video games for14.1% of male gamersis competition. [0]
  • Gen Z includes individuals born between 1997 2012, and according toGen Z statistics, 44% of them expect to use 5G for gaming purposes. [0]
  • In 2018,58% of Candy Crush playerswere women. [0]
  • 65% of US womenin the age group of 10 65 play mobile games. [0]
  • 56% of the most dedicated gamersplay multiplayer games. [0]
  • 60% of the favorite video gamesof millennials are sports games. [0]
  • 61% of millennialsprefer playing racing games. [0]
  • In 2018,45% of the global population of mobile gamersspent money on games. [0]
  • 68% of Fortnite playersmade an in. [0]
  • 2.8 billion is more than 25% of the global population. [0]
  • In 2019, online gaming is expected to conquer47% of the desktop and console gaming revenue. [0]
  • 70% of gamers are age 18 or older. [4]
  • 60% of Americans play video games daily. [4]
  • 45% of US gamers are women. [4]
  • 70% of parents believe video games have a positive influence on their children’s lives. [4]
  • 38% of US gamers are aged between 18 and 34. [4]
  • Under 18s make up 21%, while 26% of the people playing video games in the US are aged between 34 and 54. [4]
  • And if you’re wondering how regularly people play video games in the US, video game industry statistics show that 64% of US adults and 70% of those under 18 play video games regularly. [4]
  • The most active group among women are those between 1835 they make up 13% of the gaming community. [4]
  • The most active age group is boys under 18, representing 17% of all gamers. [4]
  • Men are 3X more likely to purchase a game than women. [4]
  • Only 6% of women identify as ‘gamers’, compared to 15% of men. [4]
  • 72% of gamers are 18 or older. [4]
  • Furthermore, the group aged 18 35 apparently plays the most, considering 29% of gamers belong there. [4]
  • 43% of gamers in 2018 fell in that group. [4]
  • 20% of the overall number were between 36 49 while 23% were 50 or older. [4]
  • 41% of US gamers are women. [4]
  • 2020 research showed that women accounted for nearly 41% of the gaming population in the US, which is slightly lower than the 46% recorded in 2019. [4]
  • We continue to remain enthusiastic and expect the percentage of female gamers in 2021 to rise. [4]
  • 70% of parents say video games have a positive influence on their child’s life. [4]
  • 72% of parents limit their child’s time playing games. [4]
  • 94% explicitly confirm they pay attention to the video games their children play. [4]
  • On top of that, 90% of parents are present when their son or daughter is getting a new video game. [4]
  • 67% of parents play video games with their children at least once a week. [4]
  • 56% of the most frequent gamers play multiplayer games. [4]
  • 42% of frequent gamers play with friends, 19% play with family, 17% play with parents, and 16% play with their spouse. [4]
  • As 55% of gamers point out video games help connect them with their friends. [4]
  • 35% of multiplayer gamers prefer shooter games. [4]
  • Second are action games with 28%, followed by casual with 27%. [4]
  • 2020 was an incredibly profitable year for the gaming industry, according to video game industry statistics. [4]
  • Further examination reveals that men are more willing to buy games as 64% of the most frequent game purchasers are male. [4]
  • People aged 18 24 are most likely to purchase a game. [4]
  • In a survey by Earnest, where they analyzed data provided by thousands of applicants for student loan refinancing, 16.3% of the aged 18 24 stated they had spent money on games. [4]
  • They were followed by those aged 2527 with 14.0%, and 28 30 years old with 12.2%. [4]
  • The group spending the least on games was those aged 35. [4]
  • Funnily enough, there was a rise in the percentage for people over 40. [4]
  • If divided by education level, the biggest group of game purchasers is that of people with a High School Diploma. [4]
  • Next are people with Associate Degree (16.9%), followed by those with a Bachelor’s one (14.7%). [4]
  • 66% of people say the quality of the graphics is important when choosing a game to purchase. [4]
  • 63% of interviewees say the price is an important factor to them. [4]
  • Finally, 61% find value in a game with a good story. [4]
  • Other factors influencing the purchase of a game include “being a part of favorite series” (51% say it’s important) or its “online gameplay compatibility” (50%). [4]
  • Fun fact 42% of gamers purchase games without trying them, compared to 30% who first download a trial or a demo version. [4]
  • 83% of game purchases are in digital format. [4]
  • In contrast, only 17% of video games were purchased in physical form. [4]
  • To put this in perspective, only 31% of all sales were in digital format in 2010. [4]
  • Mobile gaming revenue is expected to amount to 57% of the total gaming revenue by 2021. [4]
  • Well, 74% of mobile phone owners use their device in an average month to play a mobile game. [4]
  • 78% of the digital games revenue comes from freeto. [4]
  • Digital games spending grew 12% in 2020, reaching $127 billion across mobile, PC, and console. [4]
  • People with a yearly income, higher than $90,000, are less likely to buy games. [4]
  • But once the income goes over $90,000, the percentage drops from an average of 12% to just 9%. [4]
  • Only 5.8% of dentists have gaming expenses. [4]
  • 65% of US women ages 10 65 play mobile games. [4]
  • And they make up 49% of all mobile gamers. [4]

I know you want to use Gaming Tools, thus we made this list of best Gaming Tools. We also wrote about how to learn Gaming Tools and how to install Gaming Tools. Recently we wrote how to uninstall Gaming Tools for newbie users. Don’t forgot to check latest Gaming Toolsstatistics of 2024.

Reference


  1. review42 – https://review42.com/resources/video-game-statistics/.
  2. statista – https://www.statista.com/.
  3. dataprot – https://dataprot.net/statistics/gaming-statistics/.
  4. financesonline – https://financesonline.com/number-of-gamers-worldwide/.
  5. techjury – https://techjury.net/blog/video-game-demographics/.
  6. bls – https://www.bls.gov/ooh/computer-and-information-technology/software-developers.htm.
  7. businessofapps – https://www.businessofapps.com/insights/mobile-gaming-industry-statistics-and-trends-for-2021/.

How Useful is Gaming Tools

One of the strongest arguments in favor of gaming tools is their potential to improve cognitive skills. Many games require players to think critically, strategize, and solve complex problems in order to progress. By engaging in these activities, players can enhance their reasoning abilities, memory retention, and decision-making skills. Furthermore, some games can even help improve hand-eye coordination and reflexes, which can be beneficial in a variety of real-world situations.

Another often-overlooked benefit of gaming tools is their ability to provide a safe space for social interaction. Many games offer multiplayer modes that allow players to connect with friends and fellow gamers from around the world. These interactions can foster a sense of camaraderie, teamwork, and friendship, leading to lasting relationships both online and off. In a world where face-to-face interactions are increasingly replaced by digital communications, gaming tools can serve as a valuable tool for social connection and community building.

However, it is important to acknowledge the potential pitfalls of gaming tools as well. One of the most common criticisms of gaming is its potential to lead to addiction. Some individuals become so consumed by their virtual worlds that they neglect their real-world responsibilities, relationships, and health. Like any form of entertainment, gaming can be addictive, and it is important for players to practice moderation and seek help if they feel their gaming habits are becoming problematic.

Furthermore, some critics argue that gaming tools can desensitize players to violence and conflict. Many popular games feature graphic depictions of violence, war, and crime, which can normalize these behaviors and desensitize players to their real-world consequences. While the debate around the relationship between gaming and real-world violence is ongoing and complex, it is important for players to be mindful of the content they are consuming and its potential impact on their attitudes and behaviors.

In conclusion, gaming tools can be a valuable resource for enhancing cognitive skills, promoting social interaction, and providing entertainment and relaxation. However, it is important for players to approach gaming with a critical eye, taking care to monitor their habits, seek help if needed, and consider the potential impact of the content they are consuming. Like any tool, gaming can be used beneficially or harmfully, depending on how it is used and in what context. By approaching gaming with care and mindfulness, players can maximize the benefits of gaming tools while minimizing the risks.

In Conclusion

Be it Gaming Tools benefits statistics, Gaming Tools usage statistics, Gaming Tools productivity statistics, Gaming Tools adoption statistics, Gaming Tools roi statistics, Gaming Tools market statistics, statistics on use of Gaming Tools, Gaming Tools analytics statistics, statistics of companies that use Gaming Tools, statistics small businesses using Gaming Tools, top Gaming Tools systems usa statistics, Gaming Tools software market statistics, statistics dissatisfied with Gaming Tools, statistics of businesses using Gaming Tools, Gaming Tools key statistics, Gaming Tools systems statistics, nonprofit Gaming Tools statistics, Gaming Tools failure statistics, top Gaming Tools statistics, best Gaming Tools statistics, Gaming Tools statistics small business, Gaming Tools statistics 2024, Gaming Tools statistics 2021, Gaming Tools statistics 2024 you will find all from this page. 🙂

We tried our best to provide all the Gaming Tools statistics on this page. Please comment below and share your opinion if we missed any Gaming Tools statistics.

Leave a Comment